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SEPTEMBER/OCTOBER 86 
VOL.2 NO.6 


MAGAZINE 


FOR ALL TIMEX AND 
SINCLAIR COMPUTERS 


TIME DESIGNS MAGAZINE Co. 
29722 Hult Rd.» Colton, Oregon 97017 


(503) 824-2658 


TIME DESIGNS MAGAZINE is published bi- 
monthly and is Copyright @ 1986 by the Time 
Designs Magazine Company, Colton, Oregon 
$7017. All rights reserved. 


Editor: Tim Woods 

Assistant Editor: Stephanie Woods 

Edltorlal Assistant Production: D.L. Woods 
Photography: 

{unless otherwise noted): Thomas Judd 

Printing by, Toad’ Litho Printing and Comp.. 
Oregon City, Oregon 97045 

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part by any means without written permission is 
Prohibited by aw 

*HOTICE: Contribuiors t0 TIME DESIGNS are independent 
Of the TIME DESIGNS MAGAZINE CO., and opinions ex- 
pressed in the contents of the magazine arenot necessarily 
those of the management or its advertisers. Time Designs 
Magazine Co. wiinotbe holdiiable for any damage or conse- 
Quences resulting trom instructions, assertions of fact, 
review of products or companies provided ia the magazine's 
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COMMENTS 
by the editor 


Commodore...Soon to join our ranks? 


It's been a downhill slide ever since Jack saw the 
greener grass over at Atari, packed his bags and left 
Commodore, the company he saw rise to prominence in just 
three years. Things are bad at Commodore. Real bad. 
Experts say the the company is losing nearly 120 million 


@ year--that figures out to be around 3 million a week! 
If Commodore does bail out, one can only wonder 
what's in stone for countless enthusiasts world-wide. 


Will the small company and cottage industry be the main 
source of support, just like our own community emerged 
two years ago? Will the slick magazines bail out (just 
like SYNC and TIMEX/SINCLAIR USER did)? A lot of after- 
market software and hardware houses are counting on the 
health of Commodore for their very existence. 

What does all of this mean to you and me? Actually, 
I want to use Commodore as a "vehicle" for my annual 
lecture on SUPPORT. Where would we be without our disk 
drives, printer interfaces, Spectrum Emulators; not to 
mention some really great home-brew software and various 


publications? We would have been dead in the water 
months ago, 
Will our supply of computer "goodies" last. 1 


believe so...but it will require everyones participation 
and SUPPORT. Unless we send for that great-looking new 
program or board for our Sinclair, or even just respond 
to catalog offers that we read in newsletters and mags~-~ 
we won't have Aerco, E. Arthur Brown, Zebra Systems. 
Novelsoft, Weymil Corp, Curry, Knighted-~so forth and so 
on. If you have been thinking about a new purchase. ..now 
is the time...tomorrow maybe a little too late. 

I always wonder as I'm “pasting up" the ads in TIME 
DESIGNS, just how many readers actually pay attention to 
them, Some company has paid us good money for a spot in 
the magazine, This helps offset our production costs. 
Please SUPPORT our dear advertisers, they SUPPORT us. 

Well, another lecture has come to a close. I'll get 
down off my soapbox now. Enjoy this issue of TDM, and 
get ready for the next one--our Second Anniversary 
Issue, And what a celebration that one's going to be! 


Tim (Jeo 


“the editor” 


on the cover: 


Regular colurntet, Paul Bloghae ie 
3 oes Ath 


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LETTERS 


To the Editor, 


{really enjoy your magazine and please keep up the 


good work! I have a question,..do you know of any 88S 
Program for the 2068 (using the 2050 modem)? 
T have included two graphic printouts that I made 


using @ program that I cal) "draw". Hope you enjoy them 
as much as I did making them, 


Truly yours, 


Clifton Tiddle 
Ofamond Bar, CA 


Editon: Cédgton, your dm Luck, T fust Lalked Lo Eben 
Brown on the phone, of E. Arthur Broun Co. (3404 Pawnee 
Drive, Abexandria, MN $6308, 612/762-8847), He has a nee 
BBS program that witl be featured in his next catalog. 
It's cakked CASBOARD 2088, and is avaitable on céther 
cassette on ACJ wager. The Load and Save commands are in 
BASIC, 40 the program could be easity converted to any 
disk drive system. CASBOARD, was programmed by Kurt 
Casby, best known for his LOADER series of programs. 
Pretiminary specégications sound great...and should be a 
Lot of fun setting up a sma£é home-based BBS. Price és 
$19.95 plus $1.95 for postage. 
I did enjoy your drawings 
here gor others to admire, 


and I've printed them 


To the Editor and the Readers: 


Can anyone come up with a simple progran for my 
T/S 2068 which will print the characters immediately on 
the printer instead of on the screen? With this capa- 
bility I would Vike to use the computer and its printer 
without the T¥/monitor to do simple computations. Can 
anyone help? 


Sincerely, 


Michael J Nowak 
San Diego, CA 


Editor: I'L forward any possible solutions on to Mr. 
Nowak that we recedve, as well as publish them in an up- 
coming issue. T assume that the reference to a "printer" 
means the Timex 2040 thermal printer. C'mon programmers! 


dear Tin, 


Thank you for showing interest in ay 
1 have written to other publications, but 
answered to say the were not 
permission to print my address, I will be 


little gizmo, 
no one even 
You have ny 
glad to cor- 


interested, 


respond with anyone who needs more information on adding 


automatic two-key entry from a one-key closure 
external keyboard like the TI 994/A 


(to an 
surplus keyboard), 
Sincerely, 


D, (Sandy) Rea 
Rt. 1 Box 18 
Priest River, 10 83956 


Editon: I appreciate you sharing your circuit déagnan 
with us. 
hice 
Jy Gate V4 uo: 
if aieee 


Ak 


ad 


Keybenra Key 
exteey hact 


Tim: 


Be Savete buy 
AlbbA Chip 
"A's ber bower 


iF ‘Shift wey 


Om Resictince, 
esstaura { =f] Wiikey Arzow 


When key is closed, +5 volts is applied to 
both gate inputs. Gate #1 switches immediately 
closing switch #1 in 4066 for shift function. 
Gate #2, because of delay in charging Cl thru 
Rl switches after gate #1, closing switch #2 
for cursor-left function. If this circuit is 
duplicated for more functions such as shift 
cursor-right, the shift key sections of the 
4066 may be tied in parallel, as sany sections 
of the 4066 may be done this way, as desired. 


The gates' chip can be any OR Punction chip, 
TTL, CMOS or LS. 
I remember some time ago in TOM that you asked 


readers to send some simple programs for publication, so 
enclosed is one for the 2068, which you may use if you 
Wish. As you can see, this calculates the number of days 
between any 2 dates (1 think the limits are 1900 to 
2010) and accounts for leap years, also. 

By the way, in the Jan/Feb 86 issue, page 3, you 
published a T/S 1000 “bubble sort* for a reader. I could 
not make the program work without deleting line 230 (LET 
Wel). 


Leo Schroeder 
Billings, MT 


2 REM DAY 
Poke 
9. 


ETUEEN DATES 
S KEY BEEP 

10 POKE 208: GO TO aee 
200 LeT 3) LET JeINT (2 
zean23) - 26 +7) £4438 747 40-IN 
T_CCINT {07 4} 3374): RETURN 
924 INPUT “FIRST DATE? MO-DAY-v 
MyO.4;, RINT “FIRST DATE") H; 


post aay 
S GO SUB 100: LET vie 
© INPUT “LAST GATE? MO-DAY-YR 
Y: PRINT “LAST DATE "5M; 


ayy 
UB 200: PRINT “DAYS BET 
TES "GF J=J2 


8 
give: 
23503, 
V4 (HC 
iT 240 
108) + 


noe 


eee 


What’s In A Name? 


Early in 1983, advertisements 
INTERNATIONAL appeared in the national Sinclair 
magazine SYNC, Ramex, of Utica, Michigan, sold 
externa) 2x81 keyboards, RAM packs, anong other 
itens. With the advent of the 2068, the company 
expanded further, under the direction of genera 
sanager, Scott Duncan. They obtained the ex- 
clusive marketing rights to TASWORD TKO word 
processor fron Tasman Software in Great Britain 
Later on, after Timex bailed out of the 
computer market, Ramex imported a Spectrum di 
Grtve interface for the T/S 2068 and coupled it 
with quad drives as a package...1t was called 
the “Millennfa K". An “overkill” with the quad 
drives later Jed to an Andet 3” disk systea. 

Then fn February of 1986, Ramex announced 
that they were no longer supporting Timex com- 
puters or their disk drive systen, but instead 
Qpted to carry the American version of the QL 
fron Sinclair Research plus peripherals and 
software. They changed the name Ramex Inter- 
national to FOUNDATION SYSTEMS. About the sane 
time, they moved from their original factlities 
to an address in Washington, Michigan. A new 
public relations manager wrote a review cn the 
QL, which appeared in the February issue of 
Computer Shopper. 

When A> Computer Response of Keene, New 
Hampshire, took over distribution of the CL in 


for RAMEX 


the U.S., Foundation Systems became a fully 
authorized dealer, 
In June and July of this year, severa? 


readers of TOH wrote. requesting assistance In 
contacting Foundation Systems, because ls they 
had sent for were not being delivered. wnat TDM 
learned was that the distributor, A* Computer 
Response was receiving similar coeplaints, and 
that Foundation's phone nuaber had been dis~ 
connected. A spokesperson for A+ Informed TDM 
that Foundation was no longer an authorized Ql 
dealer. 

Sy surprise, in August, TOM was informed 
that once more, another company had surfaced 
using the some Washington, Michigan address...it 
is called MATRIX TECHNOLOGIES. The company took 
out a small ad in the September 1986 issue of 
Family Computing Magazine. The new product? 10H 
PC clones for $399, 


Sir Clive’s Confessions 


Entrepeneur extraordinaire, Sir Clive Sinclair, has ended several 
months of silence, following the sale of major interests in his company that 
pioneered low-cost home computers, to Amstrad Consumer Electronics PLC. Last 
week, Sir Clive came out of seclusion and spoke with the British press. The 
following comments were taken from two separate interviews relating to 
questions posed about Sinclair microcomputers. 

Sir Clive on the Spectrum- 

"The Spectrum was and still is an enormous success although it is 
showing it's age a bit. I was rather surprised to see it turn out to be a 
games machine,..we really knew very little about that side of the market.” 

What about the QL? 

“TI think the QL was an interesting idea...a sophisticated machine, but 
in the end it didn’t work out very well, as we had originally anticipated. 
The market for a 68000-based micro wasn’t as big as research led us to 
believe. The QL had teething troubles early on. The truth was, that when the 
project came up, that tater became the QL...I wanted to do the whote thing 
on the Z80 microprocessor, but most of the engineers and Nigel (Nigel 
Searle, former Sinclair Marketing Director] wanted to do it on the 68000, I 
couldn't see the point of that because it seemed to me you were paying a lot 


of money for the chip and I coutdn’t see what you were going to be able to 
do on it that you couldn't already do on the 280. Sure it was a bit faster 
in principle...but it wasn't that in practice. Looking back there was no 
need to go for 68000 technology. We just haven't found a way to use the 


68000 that gives any extra benefit to the customer," 

Sir Clive on the Microdrives- 

“The bad press the Microdrives received was unfounded, I'd defend them 
absoulutely. I think they were a marvelous approach to low cost mass 
storage. Their technology and application should be studied further.” 

What about the Pandora? 

"I want to go ahead with the Pandora project. It will not be compatible 
with either the Spectrum or QL, as we have lost alt rights to their tech- 
nology. I think it will be best in a way, as it opens the door for a new and 
customized operating system, Most of the portable computers available are 


compromises of one sort or another. To me, a portable computer must be 
totally portable and no trouble to use.” 
Amstrad director, Alan Sugar? 
“IT hope to keep in touch with Alan Sugar, and I like him 
Sir Clive's future? 
"Tam most happy right where I am now..tinkering with new projects 
the future. To be perfectly honest, I have never felt 
the business manager role." 


NOVELSOFT Emerges As 
Premier TS Software House 


very much.” 


for 
comfortable playing 


If one were to imagine what the ideal Timex/Sinclair software company 
would be like, some attributes might include a full time office, open for 
customer's questions and support, professional products with “complete” 


documentation at a fair price and prompt order processing. 
Toronto, Canada, may come close to filling the bill. 

The reviews are out, and the word is spreading fast about recent soft- 
ware releases from Novelsoft; TIMACHINE, quite possibly the best BASIC 
Compiler ever for Sinclair computers; ARTHORX Version 1.1, a sophisticated 
graphics package; and a brand new release cailed THE WORX!, which is a 
collection of useful mini-programs. Ali of these releases are on their way 
to achieving "hit" status in the T/S community...a small accomplishment that 
would blush next to the giant software houses, but a respectful one never 
the less. 

According to Novelsoft, Senior Partner, David Ridge, the company was 
started to promote their programs in Great Britatna. They have had some in- 
terested U.K. software publishers, but the current situation in England with 
Amstrad and the Spectrum, has put a halt to most major investments. The 
whole industry fs wafting to see what will happen next. 

Novelsoft has generously included a version of their popular programs 
on one side of the tape for the Timex/Sinclair 2068. The other side has a@ 
Spectrum version of the program, 


NOVELSOFT of 


Sinc ‘ sting experts Grey and 
i 7 Products), based in 

a amnounced the rele 

re and thi 2-SI/0 car 

he 1/5 2068. The Spect 


ectrum-emulated T/S 2 
for a later relea 


t tr 64 column di 
s e transfer, will tr 

: Users Group Update 
r goodies, either hwest. 


clumnist for TOM, and owner 


m featured in $ 


(2144 White Gak, Wichita Sinclair was 
K it again. His new program, COLOSSUS 7 terprises; W 
1 winner, The program is a graphics banner door prizes and refre The day ¥ 
age that allows the user to create we, Tin ditor of T t 
3 ng, with a variety of t styles House would naval event 
nd low-resolution graphics on, over and around 


Revox (a manufacturer of “Top-of-the -Line” audio 
equipment) recently introduced a cassette deck with an 
RS232 port, allowing control of the unit via a computer. 
For a mere $1,400.00, this cassette deck could be yours, 
LIGHT SHOW 2000 will turn the tables on the Revox for 
about 1/100th of the cost. LS 2000 is a program which 
will allow your cassette deck (or any other musical 
source) to control your computer, 

LS 2000 wil] poll the ear port of your TS 2068 and 
decipher any pulse detected into one of four tonal 
groups (the shorter the pulse, the higher the note). De- 
pending on the tone detected, a corresponding color 
pattern will be displayed on the screen. The user has 
control of the tonal groups, colors, duration of display 
and the speed at which the tones will be read. This 
flexibility allows one to "view" the same piece of music 
ina multitude of ways, or to tailor the program to a 
certain musical selection. LS 2000 comes with one preset 
Set-Up to “display” music and provides for four user- 
defined set-ups. 


LS 2000 HOOK-UP 


To use L$ 2000, some means of providing a musical 
source to the computer must be used, There are several 
ways of accomplishing this, some more flexible and pre- 
ferable than others. The simplest means is to hook up a 
wire directly from the speaker of a stereo system to the 
earphone jack of the TS 2068. (IMPORTANT: Do not hook up 
more than one channel of a stereo system as this may 
damage the stereo amplifier.) This can be done by 
running speaker wire from the rear connectors of a 
speaker (or from the speaker output of your stereo) to 
your computer. Do not leave the speaker disconnected 
from the amplifier. A phone jack can be attached to the 
ends of the speaker wire and plugged directly into the 
computer's ear jack. Or alligator clips can be used to 
make a connection to your computer patch cords, The 
drawback of this approach is lack of control over the 
signal going into the computer. If the music is played 
at a low volume, the signal may be too low. Conversly, 
“Heavy Metal" from a 200+ watt system at full blast may 
cause your 2068 to become light dust. 

If the tape recorder you use with the 2068 will 
play through the earphone jack while in record mode, it 
can be used to feed the sound source into the computer. 
A similar wire will be needed to plug into the micro- 
phone jack of the recorder, as previously discussed. Run 


PARTS LISTS 


Radio Shack Part # Description Price 
42-2370 teh cord w/RCA phono jack to 
ripped wire 36 in. © 1.69 
42-2371 : + 72 tm © 1.09 
42-2372 . + aa in = 2.19 
NOTE: The above to 


be used with Radio Shack Attenuater 
ath to fit your ni 8 
to mtripped enda If new: 


er wire may be 


274-300 RCA Phono jack to 1/8" signal 

reducer (attenuater? © 1.99 
274-287 Red 2 conductor 1/8* phone 

plug (2 per packs 21.29 
277-1008 Mink Audio Amplifier w/spesker 211.93 


“3 LIGHT * SHOW 


a patch cord from the earphone jack of the recorder to 
the earphone jack of your computer. Place a tape in the 
recorder and set it to record. If you opt for this 
method and plan to play your music at medium to high 
volume, I would suggest placing an attenuater in-line 
between the microphone input and the speaker wire from 
the stereo. (An attenuater may be obtained from Radio 
Shack for $1.99 -- Part #274-300. This part has an RCA 
Jack for input and a regular mic/earphone jack for out- 
put.) This will help prevent distortion and possible 
overloading of your recorder. The preferable choice is 
to use Radio Shack's mini-amplifier ($11.95 -- Part #277 
-1008). The hook-up is the same as with the tape re- 
corder. This method will allow control of the signal 
volume going into the computer. Once again, use an 
attenuater, if the musical source is to be played at any 
volume. If LS 2000 does not respond to inpute while 
using the attenuater, the attenuater should be removed. 
(NOTE: This mini-amplifier can be used to boost the out~ 
put of computer tapes you may have difficulty loading. 
It also can be used to amplify BEEP output from your 
computer. ) 

A "walkman" type cassette player can also be used 
to supply music to the computer if it has two headphone 
jacks. Use one of the jacks to run a patch cord to the 
computer. 


USING LS 2000 


Upon running LS 2000 you will be presented with a 
main menu (see example 1). "ENTER LIGHT SHOW" (Option 0) 
will pulse color patterns on the screen based on the in- 
put through the ear port. (NOTE: To return to the main 
menu while in this mode, press the “q" Key.) Option 1, 
“SYSTEM SET-UP", wil? provide a second menu allowing the 
user to select 1 of 5 permutations of LS 2000 (see 
example 2). The current set-up is highlighted via 
BRIGHT. (NOTE: If any of the parameters are changed, no 
current set-up. is shown.) This menu also allows viewing 
of the parameters for any compiled set-up (Option ¥). 
Option S will define a set-up based on the current 
setting (i.e.; mode, colors, tone, pulse, tempo). The 
user is prompted to choose a number to be compiled (2- 
5) and for a name. Hhen this new definition is compiled, 
it then becomes the current set-up. 

From the main menu, the user can create different 
set-ups or setting. By changing any of the various 
options (2-6), LS 2000 can be customized to any musical 
input or user preference. The best way to learn what 
each option does is to experiment. After changing an 
option, one can view the results by “Entering Light 


ENTER LIGHT SHOU 
sysTen ser-uP 
SET nope... 
SET coLors. 
TONE CONTROL. 
DET PULSE. 
SET TEHPO.. 
SAVE/LOAD SET-UPS.. 


e 
a 
2 
2 
« 
s 
6 
7 


wa" Returns from Light 


example 2 


2000 Ie nn —E. Carver 


Show". Each setting option is provided with prompts and 
explanations from within the program. (See Sample Set- 
ups for examples.) Depending on the type of music or the 
quality of the input (dynamic range), one may need to 
retune the tone control. Tone 0 jis the highest tone 
range, Tone 3 the lowest. The number assigned to a tone 
is tee upper limit at which LS 2000 will produce a 
pulse. 

The Save/Load option allows the saving of favorite 
compiled setting to tape for later retrieval. 


OrrAULT seTTzNa... 
Las 
Sp . . 
SETTING NOT DEFINED. 
RIPPLE sees ee eens 
COMPILE CURRENT SET-UP. 
VIEW SET-UP... 20... 
RETURN TO MAIN HENU.... 


example 2 


BEHIND THE SCENES 


When the TS 2068 is loading a program from tape, it 
reads through the ear port (port FEh) 


the signals re- 
corded on the tape. The data needed to send the program 
is tored in bit 6. If the bit is set ("1") the frequency 
of the signal is 1020hz, if it is not set (0"), the 


frequency is 2040hz. The frequency is determined by the 
length of the pulse detected. Port FEh also uses bits 
4-0 to poll the keyboard. By sending out this port, 
BORDER colors can be controlled (bits 2-0) or a BEEP can 
be triggered through bit 4. When a program is sent to 
tape, bit 3 of port FEh is used. The threshold of the 
ear port is 23khz, with the input being 4-10 volts p-p. 


KEYING IN THE LISTING 


Carefully key in the BASIC listing. After you have 
typed in the program, SAYE the listing to tape before 
running the machine code loading routine. To load the 
machine code portion, ENTER as a direct command [RUN 
9000]. This portion of the program will POKE the machine 
code into its proper address. It also checks for various 
typing errors and will provide instructions in case an 
error was detected, After the machine code has been 
placed in memory, the program will set up the User 
Graphic "A", delete this portion of the program from the 
listing, and prompt you to SAVE & VERIFY the completed 


program along with the compiled code. After YERIFYing, 
the program will self-run, Go ahead and try it out. 
NOTE: In Line 3, the A in quotes is typed via GRAPHIC 


mode (Caps Shift/9] [A] [Capts Shift/9]. 


ae 


SAMPLE SET-UPS: 


Name Mode Tone Limit Timing Course/Fin 
HO wl Wows Tempo Pulee 
Default = 240 200 192 160 10/256 are 
Laid-Back 4 245 208 192 160 nova 12/256 
Spees-0 0 213 208 192 160 2/250 anh 
Pulser ° 215 208 192 170 ara 10/176 
Ripple 4 zis zee 192 170 34100 107176 
BASIC LISTING 
Lines Notes 
1-3 Sets up the screen with the patterns to be “puleed* 
by LS 2000. NOTE: Even when the screen looks 
Diank,the complete pattern tm still on the screen, 
ae INK hae b jet the same color as the PAPER. 


The machine code simply sets the ATTRIBUTES to the 


proper INK color. Check this out by changing the 
INK Color in Line { to "7", Add Line 9 STOP. Aw 
direct command <GO TO 41> 

to The POKE sets lower case only, This is the USR call 


for the machine code pertion of LS 2000. 


100-120 Contains data for Iine/column placement of LS 2000 
graphica, 

130 Contatns data defining USR Graphic "At. Can be 
redefined to any character or pattern: 

140-160 Sets up and defines variables for LS 2000 Baste 
Line 150 Containa data for Default “set-Up* 

toco-1010 Main menu 

2000-2100 System Set-Up Menu 

2200-2240 Complies current parameters am @ defined Set-Up 

2300-2320 roKEe para: S into machine Code as current 
Set-Up. (See Line 2799) 

2400-2459 Displays parameters for a compiled Set-Up 

2997 Contains addresses of Machine Code which hold 
para ‘© for current Set-Up 

3000-3050 option 2 -- Set Kode 

3100-3170 option 3 -- Set colors 

3209-3200 option 4 -- Tone Control 

3300-3390 option 3 -- Pulee Control & Option 6 -- Tespa 
Control. NOTE! This subroutine i= shared by both 
Options. Control of Option i= decoded by variable 
Al IF S THEN Pulse Control, IF 6 THEN Tempo Control 

4000-4200 Savesioad Option. Also allows for verification of 
SAVE and LOAD without Breaking the program with a 
ROM Error Report. 

8000-8030 Subroutine to skan keyboard for input 

9000-9429 Routine te POKE Machine Code into memory 

99 


Routines te SAVE ané LoaD LS 2000 


The author will provide a copy of thfs program 
on tape for $4.00 (includes shipping). Please 
send a check or money order to: Michael E, 
Carver, 1016 NE Tillamook, Portland, OR 97212. 
Please specify “Light Show 2000". 


WIGHT = SHOW 


4 BRIGHT 0: BORDER 0: RE 
STORE : PAPER 0: INK O: CLS : L 
ET x=2 
2 FOR asi TO 69: READ 
2295 THEN LET xexei: NEXT 
3 PRINT AT x,y¥tA*: NEXT 
10 POKE 23658,6: RANDOMIZE USR 
45056: INK 9: GO TO 1000 
100 DATA 15,255, 12,18,255,15,25 
5,10, 13,17, 20,255, 15,255, 8,12,1 
4,16, 18,22, 255,10, 15,20, 255,12, 
14, 16,18 
410 DATA 255,7,9,11,13,15,17,19 
224,23 
420 DATA 255,12, 14,16,18,255,10 
115,20, 255,6, 12, 14,16,18,22,253 
915,255, 10,13, 17,20, 255, 15,255 
12, 18, 255,15 
130 DATA 0,BIN 1000010,BIN 1111 
00,BIN 11000,RIN 11000,BIN L414 
00,BIN 1000010,0 
140 RESTORE 150: DIM 6(5,14): & 
OR ami TO 14: READ bi LET silva 
NEXT at DIM =8(5,31): LET 
S8(1)= "DEFAULT SETTING. . 
LET dem 


FOR 
LET w@(ayede: NEXT « 
150 DATA 1,0,290,208,192,160,6, 
3y5,2,10,0,1,1 

260 LET current=t: DIM be¢32); 
DIM e@(3) 

1000 PAPER 1: BORDER 1: CLS : PR 
INT AT 0,8) INVERSE 1;*LIGHT SH 
OW MENU'TAT 4,05 INVERSE 07 "ENT 
ER LIGHT SHOW..... or 
‘*SYSTEN SET-UP... ron 
1"***SET MODE... + 
+2+2"'**SET COLORS... 
oad 


“TONE CONTROL... 
+4°°*SSET PULSE 
sB8'*SET 

errr cod 


TEMPa, 
“SAVE/LOAD SET-UPS. 
17 

1005 PRINT Wore * Returns ¢ 
rom Light Show*: ON ERR RESET 


1010 GO SUB 6000: GO TO 10104199 
O AND k#m"1")=(1009 AND kemto*) 

+(1970 AND km="2"94(2090 AND Kw 

93") 462190 AND k’ #12290 A 

ND (k@="S* OR KB="6"))6( 2990 AN 

D kwer7*) 

2000 PAPER 2: BORDER 2: CLS : RE 
M system set -upHHHHE 

2010 INPUT INKEYS: PRINT INVERS 
E ASAT 0,95 "SYSTEM SET-UP*s INV 

ERSE ostrets 

2020 FOR ami TO 5: PRINT (s®(a) 

AND s(a,1))4(*SETTING NOT DEFIN 


seet AND NOT mia, i)? 


PRINT 


“COMPILE CURRENT SET~ 
Set *VIEW SET-UP... . 
vel’ *RETURN TO 
eer a 

2040 IF current THEN PRINT BRI 
GHT 1) OVER 1;AT current#2+3,0; 
be 

2100 GO SUB 6000: GO TO 2100+«10 
© AND (k@enB* OR ke=*S*) 741200 
AND Ce@>eei® AND kB<mes*) 4 (300 
AND (k@—=*y* OR k#=*V47)~(1100 
AND (Ck OR kemrmeyy 

2200 REM compile set-up 

2210 PRINT AT 15,0) OVER 1} PAPE 
R Sib: PRINT WOs*Set-Up w (2-5 
GO SUB 8000: IF ka<="I* OR 
k@>e*6* THEN INPUT INKEYS: BEE 
P .35,10: GO TO 2010 

2220 LET kSVAL kM: PRINT AT ke2t 
3,0) OVER 1} FLASH ithe: RESTOR 
E 2999: LET w(k, toni: FOR auz T 
@ 14: READ br LET 8(k,a) "PEEK D 
t NEXT a 


alii 


2230 INPUT "Set-Up Name? *s LINE 
k@: LET am(ki=d@: LET se(k, TO 
{LEN k® AND LEN k@#¢3014(30 AND 
LEN k®>s30) pmke 

2240 LET current=k: GO TO 2010 

2300 REM make met-up current 

2310 LET KSVAL INKEY®: IF 6(k,1) 

"O THEN PRINT AT k¥2*3,05 OVER 


1) FLASH Libs: BEEP .35,10: FO 
R ast TO So: NEXT a: INPUT INKE 
Y#: GO To 2010 


2320 RESTORE 2999: LET current=k 
¢ FOR a=2 TO 14: READ b: PCKE b 
eB Cky art NEXT GO TO 2010 
2400 REM View Set-Up 

2410 ON ERR GO TO 1006: PRINT 
PAPER 31 OVER 11AT 17,0;bmiH14° 
View Set-Up # (1-3)": GO SUB GO 
00; IF KecetO" OR KE>="6" THEN 


INPUT INKEY®: BEEP .35,10: GO 
TO 2010 
2420 LET keVAL INKEY@: IF e(k,1) 


=O THEN PRINT AT K¥243,01 OVER 
11 FLASH ibe: FOR ami TO 100: 
NEXT a: BEEP .35,10: INPUT INK 
Eve: PRINT AT k#243,06 OVER 14 
FLASH O1bs: GO TO 2010 
2430 CLS : PRINT INVERSE Lyamck 
Vik INVERSE O° *MODE *19(k,2)" 
"*Tone Color and Limit*: PRINT 
PAPER Of INK S(k,7) FAT 6,35°TO 
NE O TECHR® laa; "y8tk,3), INK 
§(k,6)4" TONE 1 “ICHRS 144;° = 
BU AITAT 7,35 INK CK, VDT 
E 2 ‘}CHR® 144y* "ssk,5), 
sk, L004" TONE 3 *ICHR® 1445 + 
38(K,6)2 PAPER 2 
2440 PRINT *'"Timing™* "TAB 44“Cco 
urse'," Fine Tempo "ratk,it 
4(256 AND elk, 11)e256);TAR 16) 
wk, 123491256 AND #(k, 12980)" "Pu 
1 “am (k, 13) 4(256 AND wk. 13) 
SODITAD 10;m(k,14)+(256 AND wi 
»14)"0) 
2450 PRINT WOI*Press any key to 
return to Menu*: GO SUB 8000: & 
© To 2000 
2999 DATA 45351, 45074, 45080, 45068 
4, 43000, 45129, 45117,45105, 45093 
145213, 45216, 45196, 45199 
3000 REM set mode 
3005 ON ERR GO TO 1000: PAPER 3 
2 BORDER 3: CLS : PRINT TAB 115 
INVERSE 11"SET MODE* 
3010 PRINT * Made © -- Tone Pp 
attern will ataylit onty during 
ON Period.*'**Mode 1 -~ Tone P 
attern will staylit until next 
Tone Pulse.*'**Currently set at 
*) INVERSE 15°MODE “sPEEK 4535 
1 
3020 PRINT WOS BRIGHT I}*Enter D 
sired Mode (0 ar 1) me 
for Menu" sbe(1s To > 
3030 GO SUB B00O: IF kS<>*0" AND 
KBO>SL* AND L@C>*M* AND KOC>*m 
* THEN GO TO 3030 
3040 IF keeti* 
OKE 45351, VAL k@: LET current=o 
2 INPUT INKEY®: PRINT AT 0,0: @ 
0 TO 3010 
3050 GO TO 1000 
3100 REM set colors 
3110 ON ERR GO TO 1000: PAPER 4 
3 BORDER 4: CLS : PRINT INVERS 
€ AFAT 0,101"SET COLORS**** 
31Z0 PRINT BRIGHT 1) INK PEEK 4 
5129) PAPER (4 AND PEEK 4512950 
YIAT 6,31"TONE 0 "ECHRe A4ay" = 
» INK PEEK 45117) PAPER (4 AND 
PEEK 4%117"0)5* TONE 1 "ycHRe 4 
44)" "SAT 7,35 INK PEEK 451053 
PAPER (4 AND PEEK 45105=0);*TON 


© 2 "KCHR® iaai* *, INK PEEK 45 
093} PAPER (4 AND PEEK 45093=0) 
1* YONE 3 *;CHRS 14a;* * 

3430 INPUT INKEY®: PRINT HOF" To 
ne # (0-3) == 8M for menue 
3440 GO SUB BO00: IF KB<tOr OR k 
"3" AND (k®C>"M™ AND km@co*m") 
THEN GO TO 3140 

3150 IF kwetm? OR kB=*N* THEN G 
9 79 1000 

3160 LET aeVAL ke: INPUT INKEY 
PRINT WOI"New coler for TONE ~ 
jkes (0-70 

3170 GO SUB GOC0: IF Ke<*O™ OR kK 
"7" THEN GO TO 3170 

3180 POKE @5000¢(129 AND aeOr4c1 


47 AND amide (105 AND 08204193 A 
ND as3),VAL k®: LET currentso: 
GO To 3120 
3200 REM tone control 
3210 ON ERR GO TO 1000: PAPER 5 
3 BORDER 5S: CLS ¢ PRINT INVERS. 
E 11AT 0,95" TONE CONTROL**** 
3220 BRIGHT 1: PAPER O: PRINT I 
NK PEEK 4S51295AT 6,35"TONE © *3 
CHRS 144)* *4: LET ce=STRS PEEK 
95076; PRINT c@, INK PEEK 455 
171* TONE 1 *1CHR® 144; * Le 
T c@=STR® PEEK 45080: PRINT ce} 
AT 7,35 INK PEEK 43105; "TONE 2 
CHRe i44;° "3: LET ce=sTRe PE 
EK 45064: PRINT c™, INK PEEK 45 
O931" TONE 3 *5CHRe Lagy* "pe LO 
ET c®=STR® PEEK 45066: PRINT ce 


3225 PAPER 5: BRIGHT o 

3230 INPUT INKEY®: PRINT 404* To 
ne (0-3) == 88M for Menut 
3240 GO SUB 8000: IF ka<to™ OR k 
273" AND Ck@C>*M™ AND kec>*me) 
THEN GO TO 3240 

3250 IF k@e'm" OR kw=*h* THEN G 
9 TO 1000 

3260 LET e=VAL k@: LET limitias- 
ar LET 1imit2—(254 AND anor + (PE 
EK 45076-1 AND a=1)+{PEEK 45080 
71 AND a™Z)+(PEEK 45084-1 AND a 

=3) 

3265 INPUT }*New limit for TONE 
SOSTRO at" ("4STRO Limitier=e4s 

TRe Limitzer? 1 LINE Kw 

3270 LET keVAL k@: IF k¢limiti 0 

R k>limit2 THEN GO TO 3265 

3280 POKE 45000+(76 AND am0)+(60 
AND awi)+(84 AND a=2)9(GB AND 

a=3),VAL k@: LET current=o: Go 

To 3220 

3300 REM pulse 


and tempo control 


3310 ON ERR GO TO 1000: LET 
AL kS? PAPER 6+(ae6): BORDER 4+ 

(amor: CLS 

3320 PRINT INVERSE 15AT 0,91 (+P 
ULSE* AND a=S)+(* TEMPO" AND a= 

)+* CONTROL 

3330 LET course=PEEK (451964 (17 

AND a=6))2 LET fine=PEEK (45199 

+027 AND a=6)22 PRINT 
t o+(*Pulset 
AND 
‘TAB 6$cour: 
a vi 
nesoss © 

3340 PRINT Course -- Number o 
4 times "*Fine**period ts repe 
ted"'**Fine -- Sets timing via 
nanc- econds 
3350 PRINT AT 18,0) (*Pulse -- Le 


nath of time needed to place T 
one pattern on ecreen.* AND ass 
)+(*Tompa -- Length of pause be 
tweenreading Tones* AND a=6) 
3360 PRINT #Of"Set Course or Fin 
© (Cor FI? 7Mt* for Menus 
3370 GO SUB BOKO: IF KBC>*C* AND 
kS<>"C* AND kS<>*F™ AND KEC>TE 
+ AND k@<>7m™ AND kOC>TM THEN 
60 TO 3370 


v 


+(236 AND cour 
APE Fines (256 AND #4 


3380 LET deme: IF 1 
*M* THEN G0 TO 1000 
3390 PRINT OVER 11 FLASH isAT 5. 
14012 AND dente" OR imrRer ge 
"ec" AND (tm=etc™ OR i 

"201 INPUT "Enter # (1-256) 

LINE ke: LET KeVAL kw: IF KCL Oo 

R 236 THEN GO TG 33970 

3400 POKE 45196+(3 AND (ise"¢* 0 

Ro swerF})9(17 AND assr,k- (256 
AND k=256)! LET current=0: GO T 

© 3320 

4000 REM save/load set-ups 

4010 ON ERR GO TO 1000: cis: P 

RINT TAB 7) INVERSE 11"SAVE/LOA 

D SET-UPS*;WOS BRIGHT 14°S = SA 

ve t= LOAD om = MENU 

4020 GO SUB 8000: IF kec>*S* AND 
K@C>het AND LSC>*L* AND kmdoed 


m* OR i 


"AND k®<>"M* AND ka<>*m" THEN 
GO TO 4020 

4030 S* OR k#="s" THEN G 
0 TO 

4035 THEN 6 


@ TO 1000 

4040 PRINT ''*Ready to LOAD Set~ 

INPUT “Load title ?*ins: 
PRINT ''*Loading “ine: PRINT WO 
i*Start tape, then pri any ke 
ye" GO SUB S000: INPUT INKEYS 
4050 IF LEN n®>10 THEN LET n&=n 

@¢ To 10) 

4060 ON ERR G0 TO 4200: LoaAD nw 
DATA s8()2 LOAD n® DATA e(): @ 
@ To 1000 

4100 PRINT ''*Ready to SAVE Set- 

INPUT “SAVE title 27 ine: 

<*Set-Ups" AND n@=**)4ne 
( TO LEN n®-(LEN n®-10 AND LEN 

n®>10))3 PRINT AT 6,03*Saving * 
sepnepeeee 

4110 SAVE n® DATA s8(): SAVE ne 

DATA BO PRINT WOR“Verity (Y 0 
r NI?*? GO SUB 8000 

4120 IF K@=*N* OR k@e="n® THEN oO 

© To 1000 

4130 INPUT INKEY@: PRINT AT 6,0; 
"Verifying *** nes* *Rewin 
d@ tape"sWor*Start tape and pre 
& any key.*: GO SUB 8000 

4140 ON ERR GO TO 4200: VERIFY 
n@ DATA &®(): VERIFY n® DATA 5 
3% 80 TO 1000 

9200 CLS : PRINT FLASH 1jAT 5,7 
S*Tape Loading Error*: PRINT * 
‘TAB 6} INVERSE 15°P1 atte 

pt Again") INVERSE 01805 *Pre: 
any key for Menut: G0 SUR 8000; 
60 TO 1000 

8000 REM keyboard acan 

O10 IF INKEYEC>*"* THEN GO TO & 
010 

8020 IF INKEY 
20 

8030 LET k@mINKEYS: RETURN 
9000 CLEAR 48055: LET a 
TORE 


THEN Ga TO 90 


RES 
FOR i=O TO 36: READ 


O10 IF LEN a&<>59Z2 THEN PRINT 
FLASH 1}*Error in’ Machine Code 
DATA Lines 7100 ~ #136 
FLASH O§*There are too "+( "Fen 
* AND LEN ascS92)4(*many * 

AND LEN a@>592)+"*Data it. 
“PLEASE CORRECT BEFORE CONTINUT 

Now 

9020 LET addr. 45056: FOR t= 

TO LEN 1 STEP 2 

9030 POKE addr e INT C(tetd72 
), (CODE aSi1}-(48 AND CODE amit 
1658)~(95 AND CODE aw(irrea) ret 

G*CODE aBliti)-(48 AND CODE anc 
i¥1)€5G)~(35 AND CODE aB(ieiio6 

“a 

9040 NEXT 1 

9100 DATA *3ACeSCFE7I2001¢9~ 

101 DATA *16FFiSAFDBFECE?7* 
9102 DATA *20Fa7AFEFOSOESFE* 

¥LO3 DATA *CEsOZCFEAOSOICFE* 


(20 A a sO ee 9 0 a 


9104 DATA 
9105 DATA 
106 DATA 
9107 DATA 
108 DATA 
F109 DATA 
9110 DATA 
iA. DATA 
9iL2 DATA 
#113 DATA 
9544 DATA 
F115 DATA 
116 DATA 
9117 DATA 
9118 DATA 
9119 DATA 
9120 DATA 
91Zi DATA 
912z2 DATA 
9123 DATA 
9124 DATA 
9125 DATA 
9126 DATA 
9127 DATA 
9128 DATA 
9429 DATA 
9130 DATA 
9134 DATA 
9132 DATA 
9133 DATA 
9134 DATA 
9135 DATA 
9136 DATA 


*7@300C1 L000Z2EDS3* 
*BOSC21A7BO18Z211* 
*OOOSEDS3BOSCZIC?* 
*BO18146110003ED53" 
*BOSC21E7B0180A11" 
"OCO6EDD3BO3SC2107" 
*Bi3A27B1FE01 2005" 
teDcD7FnCE:CD7F RO" 
“189E7EE639577086" 
07070707 BAZ006ED* 
"SBBOSC18053AD5C* 
*77C9E6F 882770906" 
*1O3E235623052100"° 
*S8i9csosoicsosot* 
*1OFEC110F8C1CD62" 
“BOE 1 L0ES0469CC506* 
*OO1OFEC1 10F 8C9OF* 
*0151018FO14D01CF* 
*003301CFO14B018F* 
*0055010F0249014F* 
*0057014F02470130" 
*0170016E012E01F2* 
*OOBZ01LACO1ECOOB* 
"OOF 401EA01AACOB1* 
"0481048104810432" 
"0172016C012c0114" 
*0194018A010A01F 6" 
*00R601A80i1F80081* 
*048104810481004F 
"O1FOOOBOO1AEO1EE* 
“OOB100F 101ED0LAD* 
*00720032022c0z6C" 
*0081048104810400* 


9200 RESTORE 9300: LET tally=o: 


FOR 1#0 TO 36: READ d: 
yetallyed: 


1 FLASH OF* Ln DATA Line: 
‘*Ple. 


= 9350" 


LeT tart 


NEXT 4: IF tally<o2e 
767 THEN PRINT FLASH 0; ERROR 


RUN 9200>*: STOP 


9300 
e@ correct and < 


9230 
5056: 


RESTORE 9300: LET addre 
FOR #0 TO 36: LET checks 


ry 


FOR ji TO 6: LET cheek=chec 


K*PEEK address: LET addrese=ads 
reestt 
9240 NEXT $: READ tally: IF chee 


k<>tally THEN PRINT FLASH 13 


ERROR“! FLASH 01° == in DATATT? 
Check for an Error in Line 591 
00+%**And then procede by CRUN 
9000)": STOP 

9250 NEXT 4 

9300 DATA 759, 1268, 1431, 1036,519 
+719,625 


9310 
037,4 
9320 
967,9 
9330 
8,779 
#340 
1,830 
9350 
9400 
au b. 
+P r 
Fy ou 
9410 
SR 
KE a, 
9420 
9998 
AVE * 
5 Fi 
to v 
**co 
9999 


CODE 4505: 
130: FOR 


3 REAI 


DATA $62,759, 634,751,1470,2 
a9 
DATA 679,1254,528,521, 1223, 
a3 
DATA $12,511, 256,289,514,76 


DATA 493,290,546, 713,482,063 


DATA 320,399 

CLS : PRINT "Machine Cade h 
en Loaded into memory. 

ess any key to SAVE & VERT 
ight Show 2000!°: PAUSE oO 
INK 9: RESTORE 130: FOR asU 
* TO USR "a*+7: READ y: PO 
yt NEXT a» 

CLEAR : DELETE 9000, 9500 
SAVE “1m 2000" LINE 9999: Ss 
1m 2000*CODE 45056,296: cL 
RINT "Rewind Tape and Play 
jority": VERIFY **: VERIFY 

E : GO TO 140 

CLEAR 4505: 


LOAD *1s 2000~ 
296: INK 9: RESTORE 

USR ‘a* TO USR 
D yt POKE a,y: NEXT a: GO 


To 140 


Machine Code Listing 


ORIGIN BOOOH (450580) 


ADDRESS: 


Boo 
Boos 
BOOS 
R007 
BOO8 
BOOA 
BOOB 
BOOC 
ROOE 
BOLO 
BOrz 
Bo13 
Bois 
BOL? 
Bors 
BOLE 
BoiD 
BOF 
Bozt 
Bo2z3 
BOz6 
BOZA 
Bo2D 
BOzF 
BO32 
Rose 
Bo39 
BOsE 
BOSE 
Boa? 
Boss 
Boa? 
BOSA 
ROSE 
BOS 
BOS4 
BOD 
Bose 
BOS? 


OP CODE LABEL 


saoesc START 
Fert 

z001 

co 

16FF LISTEN 
13 COUNT 
AF 

DBFE 

B77 

20F8 

7A READ 
FEFO 

BOE? 

FEDO 

soz 

FECO 

3oic 

FEAO 

3a00c 

110002 TONES 
EDS3BOSC 

21A7B0 

1822 

110003 TONEZ 
EDS3B0SC 

21C7B0 

1816 

110003 TONES 
EpssRosc. 

2IE?BO 

180A 

110006 TONEO 
EDS3BOSC 

2107B4 

SAZ7B1 ROUTE 
FEOL 

2805 

es 

CD7FRO 


MNEMONIC 


Lp 
cr 
IR 


A, (ScoBhd 
Jin 
NZ, LISTEN 


RET 


up 


D,FFh 


pec D 
XOR A 


IN 


A, (FER) 


BIT 6,A 


aR 
Lp 
cp 
aR 
cr 
aR 
cr 
aR 
cP 
aR 
LD 
Lb 
up 
3R 
Lp 
Lp 
LD 
3R 
Lp 
i) 
re 
aR 
LD 
up 
rey 
up 
ce 
aR 


NZ, COUNT 
A,D 

Fon 

NC, START 
Doh 

NC, TONEO 
con 

NC, TONES 
Aon 

NC, TONE? 
DE,0200h 
(3CBOn), DE 
HL, TABLES 
ROUTE 
DE,0500h 
{SCBOh), DE 
HL, TABLE 
ROUTE 
DE,O300n 
{3CBOn), DE 
HL, TABLES 
ROUTE 
DE,0é00h 
(SCBOh) , DE 
HL, TABLEG 
A, (MODE) 
oth 

Z, SKIP 


PUSH HL 
CALL PULSE 


program ci 


tq 
Fif not continue 
treturn to BASIC 
dmet pulse count. 
Feount down 
iclear A & flags 
iread ear port 
Ipulse detected? 
144 sc keep counting 

1A = pulse length 
Jupper limit Tone © 

1if too high start over 
Supper limit Tone & 


Jupper timit Tone 2 
Supper limit Tone 3 
fink color for Tone 3 


bepare byte # ink 


}ink color for Tone 2 


Vink color for Tone 4 


Sink color for Tone 0 


Sroute depends on mode 


$14 mode 1 90 to skip 
fsave table addr: 
idisplay pattern 


ontinued on page 11... 


ous 


The WUSDFUP Ca. 
i ahtetate 


Leo fe 


(OP TOUR cor c 


S U USE All the Features 
your OLIVETTI PR23aG ink jet printer, 

PIGKHS if o MENU puile universal interface, 
Use your TASMAN, RERCO, or home brew parallel 


BE READY FOR IT. 


Tourist Cif Keokbhy an Extended bank sui 


disazeembler and SPY program residing in Physica. errace, 

It uses Machine code located above “COPYUP™ in LFRINT Spaaks Fluent axckanded 
the machine stack. Printing to the 2648 is not gaepe at PR2I98 GRAPHICS 
Ususliy desirable, co a universal interface is WOOPY dumps tha screen 29 


uded. When used, the ag: 
loaded inte the printer buff 
is ah “ower lay” Gt does vat iatenBens with any 
USege by Oth 


normal size or ZOOM, ELIST 
high resolution sraphics us 
WHAT YOU SEE 15 WHAT ¥ 

BINDOW dumps park of the @8n in variable 
length lines up to 119 cha ers per line, 

Its default configuration prints the lower 
two Ecreen lines as 44 wide, 

The WIDJUF Co, word processer/data base 
program TyYPOLOt Uses WINDOW &G prepare ads 
Lika + and one to the Lert, 


f banks of peripherals, 


To help convince you of the great features of 
this Program, send US moO more thats 68 bytes oF 
MY cOde YOU Like aid SASE, The WaDHUP Ca, willl 
lurh_a disassembly Of that code and more inte 
bout TOURIST C. How's that for bait? Tr 


: BANK SUIT CHING 15 HERE! 
| 


2 
iate kernel is @ 


| ThE UADIUP Co. 
4 1128 Herrifietd S.E. 
Grand Rapids, MI 49587 


ET 1 
3 W/OLIVETTI PRIZQ9 printer 
TFS 


H 


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longer avaliable Individually. 


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10 


LIGHT SHOW 2aGGo 


Program continued from page 9 


FL POP HL restore table addreus 
ch7RBO SKIP = CALL PULSE = fremove pattern 

19k IR START 

7€ SCREEN LD A, CHL) attribute 
£630 AND 3a er only 

37 LD DA 

7e LD A, HL) 1A @ temp. attribute 
£607 AND O7h SA = Ink only 

07 RLCA move ink attribute 
07 RLCA 5 t© paper postition 
07 RLCA 5 ina 

DA cpp sink = paper? 

2006 IR NZ,MSAME 114 not make inkepaper 
EDSRBOSC LD DE, (SCRon? IDE = ink far tone # 
1805 IR LATIR 

BASRSG = MSANE «LD A, (ZCBDN FA = perm. attribute 
77 LD (HOA, t attribute tile 
cy Ret idone 

fore LATTR AND Fen SA = all but ink 

oz ADD A.D JA + D Cink) = attr 

27 LD (HL3,Aa t attribute tile 
cy RET ne 

oe10 PULSE LD B,10n of graphics to pulse 
SE PULSEA LD E, (ML) toad DE with the of¢f- 
23 INC HL ' & of location in 
36 Lop, (Hy } 0 attribute tile 

23 INC HL 

cr PUSH ML @ next table entry 
21ces8 LD HL, 5a00n et of attr. file 
19 ADD WL, DE lecation 

cs PUSH BC save count 

060% LD Both Ipulae time - course 
3 BLOOP = PUSH’ RC 

ogo LD B,cin 

10re Loop psnz LLoor 

ca Por BC 

10F8 DINZ BLOOP 

cL Pop ac Iretretve count 
cpsz80 CALL. SCREEN 

crt Por HL iretrwive table entry 
10ES DINZ PULSEA s#inteh pattern 

060A LD B,oan tempo time - cours 
3 BLOOP2 PUSH’ BC te course count 
0600 LD Boon itempo time ~ ¢ine 
10FE LLOOP2 DINZ LLOOP2 jpause fine t 


en Por RC Jretreive cour 
10Fe DINZ BLOOPZ 
ce RET 
Boce TABLES 
bing to addresses in 
f attribute ile of 
'  graphica for tone S 
BOC? - ROK TABLE2 Ieame as above but ¢or 
1 tone z 
BOE? = BLOe TABLEL feame az above but for 
i tenet 
BLO7 = Bi26 TABLEO seame am above but for 
F tone 0 
Bizz os MODE = DEFB O1h Fvariable for mode 
NOTE: Au onty the pattern tor Tone 3 has 26 graphic tocations, 
dumay locations have been provided in the other tables to bring 
thetr total up to 6. This of¢ rt of attribute ¢ile 


points to the Printer Butter, 


The 
Sount of 16 for all Tones wae to produce « gimpler code 


on fOr maintaining « 
and to 
Provide a similar timing for diuptaying ali ton 


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Mhat if Michelangelo and Leonardo da Yinci had 
owned some good graphics software? Would they have 
utilized a computer for their creative efforts? Would 
the Sistine Chapel be covered with fanfold paper? Would 
the Mona Lisa be stored as electrons ona disk instead 
of pigment on a canvas? 

Those gentlemen were the masters of their media. 


Unless you have a comparable skill with pallette and 
paint brush, maybe you'd better rely on joystick and 
keyboard. PIXEL SKETCH And GRAPHICS EDITOR Version 2.0 
employs both. 

PS/GE lets you create, edit, and label original 
graphics and modify, merge, and analyze existing screens 
with electronic tools. Some of the editing functions on 
PS/GE are found in Apple graphics software like Mouse 
Paint and Dazzle Draw. PS/GE even provides some func~- 
tions the 128K Dazzle Draw doesn't include. 

PS/GE operates in three somewhat compatible modes: 
standard color, extended color, and high resolution. 
Mode can be selected once the program has loaded. The 
standard color and extended color modes can be elec- 
tronically switched at will while you're working with 
PS/GE. The high resolution mode must be maintained once 
it is selected. 

In the standard color mode, one ink color and 
paper color are allowed in each 8 pixel 
character position. The brightness and 
butes may be on or off. 

In the extended color mode, PS/GE creates eight 
“elements” within each character position, Each element 
is 1 pixel high by 8 pixels wide. One ink and one paper 
color and one bright and one flash attribute are per- 
mitted in each of these elements. 

One screen character could thus be printed with 8 
ink and 8 paper colors with alternating bright and/or 
flashing horizontal elements. In this mode it's possible 
to create new colors on the screen by juxtaposing the 
appropriate ink and paper colors. The manual suggests 
using red ink on green paper to make brown, 

The high resolution mode amazes me. Although the 
hardware limits you to one ink and one paper color on 
the screen at any time, the software extracts the finest 
detail possible from the T/S 2068: 512 pixel horizontal 
resolution, All three modes offer the standard 176 pixel 
vertical resolution. 

The incompatibility between modes is seen in the 
input and output routines. A standard mode picture is 
saved or laoaded as a standard SCREENS: 6912 bytes at 
address 16384. An extended color graphic is saved or 
loaded as two files, each having 6912 bytes. One file 
at 16384 holds ink (pixel) and paper (no pixel) data. A 
second file at 24576 stores extended color and attribute 
data. 

A high resolution display also saves or 
two files. They extend the identical length and reside 
at the same starting addresses as an extended color 
screen, The first records the odd number column data; 
the second, the even number column data, The program 
tape includes a utility, PS/GE-32/64, which will convert 
one or two standard mode screens into a high resolution 
screen, (The listing for this utility appears in the 
March/April 86 TDM.) 

If you've ever used MacPaint or 4 MacIntosh or 
Mouse Paint on an Apple II, you'll be right at home with 
PS/GE. Although the former programs employ a mouse for 


one 
by 8 pixel 
flashing attri- 


loads as 


input instead of a joystick, they offer nearly the same 
drawing, text, and editing functions. 
The drawing functions of PS/GE are as follows: 


SOFTWARE 
PIXEL SKETCH And GRAPHICS EDITOR Version 2.0 


Reviewed by Duncan Teague 


fonts: 
Standard & 
Chancery, 
and uses 3 
modifiers: 
Bold Bosd 
Modern 
Mogern 
and 
Stair 
IPRS 


P z + rz : : 
Mona Lisa courtesy of “Art For All Ages” 
Conion for Games to Learn By. 1 


screen, mirror {waged half, 
block-erased, Then I added 


by R. 
loaded the 
block-copied, and 
the text balloon 


1, Plot and Erase (free hand sketching and erasing); 
2. Draw (disconnected) and Connect (-ed straight lines); 
3. Circles; 4. Draw Arcs; 5. Fill/Shade (with textured 
parteraels 6. Paint (with solid colors); 7. Text (label- 
ing). 

The ink and paper color and the flash and bright 
attributes can be changed at will. Cursor speed can be 
adjusted from moving one pixel at at time to four times 
that rate. Cursor speed could be further changed by 
altering the program listing. 

The plot (sketch) command is controlled by the fire 
button on the joystick. The joystick is also used to 
select other functions from a menu screen accessed by 
pressing the ENTER key, Keyboard commands can also 
change the cursor speed and activate the erase function 
without having to leave the drawing screen. 

Two status lines at the bottom of the screen 
vide a constant readout of the cursor's 
wether the plot and/or erase functions are in 
cursor's coordinates are important to know. 
PS/GE‘s editing functions operate optimally only when 
the edges of drawn figures coincide with the normal 
character position boundaries. I'1] explain later. 

The text you use to label your creation can be the 
ordinary system font, or you may load an additional font 
from the program tape. The extra font is called “Chan- 
cery”. It looks like it flows from a calligrapher's pen. 
You can alter ejther font from the menu. You may choose 
bold, modern, and italic versions of either the system 
font or the Chancery font at any time, 

The editing functions of PS/GE are operated 
an adjustable, but not elastic, window. PS/GE's window 
moves 8 pixels at a time, Window boundaries are always 
aligned with the edges of the normal screen character 
rows and columns. If a portion of an area to be edited 
extends beyond a normal character row or column, the 
editing window must be large enough to extend to the 
next row or column boundary. 

Here isa list of PS/GE's window editing func- 
tions: 1. Block Copy (cut and paste); 2. Block Erase; 


pro- 
position, 
use. The 
Most of 


within 


3. Block Rotate (90 degrees clockwise); 4. Mirror Image 
{horizontal only); 5. Inverse (exchange ink/paper); 
6. Wide View (shrink); 7. Zoom (enlarge); 8. Digitize 


(analyze like a UDG-help create sprites?!); 
9. Merge (a portion of one screen with another). 


12 


Mirror Image Butter fiy 


Orawn with PS/CE 2.0 
The butterfly is ay own drawing using PS/GE. 1 


created the left side, filled and painted, and 

then mirror imaged it, Then I added the text. 
When you select any of these functions from the 
menu, a window appears on the drawing screen. The 


window's size can be adjusted in one dimension at a time 
by using the unshifted arrow keys. The “S" and "L" keys 
will make the window smaller or larger by changing its 
height and width simultaneously. The joystick places the 
window in the appropriate position. 

After using any of the editing functions, you'll 
have @ chance to reconsider. A "SAVE?" prompt will 
appear, and you may “undo" the last procedure by re- 
sponding with any key except "Y". The drawing functions, 
except Plot, Erase, and Text, can also be undone. 

Hard copy can be obtained of any screen in any 
mode. Only the ink/paper pattern is reproduced. Colors 
are not represented by different dot patterns as in 
Tascopy or Z-Print 80. The screen can be printed on the 
2040 printer or in small and large sizes on 80-column 
printers, 

If you want to use an 80 column printer, you'll be- 
come more familiar with your printer's manual than you 
used to be. You'll need to know how to adjust the line 
feed pitch and how to send the appropriate commands for 
bit graphics. 

My printer has to know how may bytes will follow 
the bit graphic command. The correct number for my 
C. Itoh 8510 is 256 in the standard color mode, and 512 
in the high resolution mode. Those numbers had to be 
doubled for the large printout. 

To make the large printout of a high resolution 
mode screen (1024 bytes per line), fit on my printer 
paper, I had to set the printer's DIP switches for pro- 


portional characters. This gives a print density of 1280 


dots per 8-inch line, slightly more than required for 
this mode, 

If your bit graphics mode prints each line upside 
down, as mine did, there's a simple solution, Alter the 


programs's machine code with the following POKE's, which 
are courtesy of program developer Stan Lemke: 


Memory Old New 


Address Value Value 


42919 Bap A93 
e223 24k 20 
opm 24793 
eae, 4a 128 
62766 148128 
AERCO FO-68 owners will easily be able to convert 
PS/GE to disk. The utility for converting standard 
screens into high resolution screens is another matter. 


PS/GE~32/64 uses OUT 255,0 and OUT 255,54 to alternate 
between 32 and 64 column modes. The FD-68's OUT 244,1 
command interferes. Disk access must be switched off 
with OUT 244,0 before performing the conversion pro- 
cess. Loading two screens is much more difficult. I used 
short machine code routines to store one at 40000 and 
then recall it for conversion, 

I really enjoyed using PS/GE. Cursor movement is 
slow, especially across the 512 pixel-wide high res 
screen, but the sophisticated editing functions surpass 
those of any other T/S 2068 graphics program I own, The 
functions for creating and editing screen segments, 
merging one screen with another, converting standard 
mode screens to high resolution screen, and printing out 
with excellent dot density exceed my present ability to 
exploit them, But I'm learning. My joystick finally has 
something to do besides play games. 

PIXEL SKETCH And GRAPHICS EDITOR Version 2.0 is 
available from Lemke Software Development, 2144 White 
Oak, Wichita, KS 67207. The T/S 2068 program comes on 
a cassette with users manual for $19.95 ppd. A joystick 
is required. 


TIMACHINE — A BASIC Compiler 


Reviewed by Michael E, Carver 


Deja vu! That was my first thought upon opening the 
large envelope from editor Tim Woods, Let's take a trip 
via H.G. Well's time machine by setting the controls to 
travel back in time one year. Exactly one year ago, I 
was asked to review a BASIC compiler for the T/S 2068 
called ZIP (Sept/Oct '85 issue of TOM). Back to the 
present! I now have the task of reviewing a new BASIC 
compiler for both the 2068 and Spectrum (two different 
versions on the same tape), It's called TIMACHINE. 

First, a short review, BASIC is the resident ROM 
language in the Sinclair machines. BASIC is @ language 
we humans can easily use to make the computer and its 
processor perform a desired task, and is a fairly 
effortless language to learn and use. It is also a 
fairly forgiving language, especially with the help of 
Sinclair syntax and error checking. The trade-off for 
this simplicity is a lack of speed and flexibility. The 
actual resident language of the Z80A CPU (the main brain 
of the Sinclair machines) is machine code, also known as 
assembly language. This "language" is composed of about 
50 different instructions, though most have many vari- 


ations. The advantages of machine code include fast 
execution, efficient use of memory, and freedom from the 
dictates of the Operating System, The other side of this 
coin are the following disadvantages: programs are hard 
to understand and follow, a simple manipulation of data 
may involve many complicated steps, real-number calcu- 
lations can be difficult and it can be very unforgiving. 
Programming in machine code can involve extensive study 
of the machine, books and tables, developing tools 
(assemblers and monitors), and, of course, patience. 

Enter the BASIC compiler, which attempts to marry 
the advantages of both BASIC and machine code, while 
trying to avoid their drawbacks. TIMACHINE is the best 
compiler I have seen to date for the Sinclair 280 
machines. Timachine will compile virtually all of the 
Sinclair BASIC commands inte a much speedier program. 
This compiler is quite different from others I have seen 
‘in both speed and versatility, Where many compilers only 
allow the use of integers (whole numbers from -32768 to 
32767 or 0 to 65535), Timachine will aliow the use of 
real numbers (decimals and numbers far larger or smaller 


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than 16-bit aumbers). There are also floating-point (or real 
number) compilers available for the Spectrum, but unlike Ti- 
machine, can not compile both integers and real numbers, and run 
only 3 to 5 times faster. Timachine allows the user to” specify 
which numbers are to be real or integers, thus greatly speeding 
up performance when doing integer mathematics, 

Unlike other compilers, Timachine also allows string arrays 
and defined functions and 2-dimenstoned arrays, along with many 
other commonly used BASIC commands, Because it allows floating- 
point mathematics, one can also compile trigonometry functions 
(TAN, COS, ACS, SIN, ect.). In fact, according to the manual, 
Timachine will support all but the following BASIC commands: 
CLEAR, CONTINUE, ERASE, FORMAT, LIST, LLIST, LOAD, MERGE, MOVE, 
WEW, RESET, RUN, SAVE, VERIFY, FREE, ON ERR, and VALS. A few 
other commands may have sone limitations connected with them. 
(e.g.; RESTORE, GOTO, and GOSUB must be followed with a valid 
line number and not an expression or variable; an array can only 
be dimensioned to one set length; a defined string variable may 
not be later dimensioned; YAL A$ is not supported.) 

Speaking of the manual, I must compliment Novelsoft and 
Cameron Hayne (the author of the manual and program) for pro- 
viding an extensive and easy-to-follow manual. The manual con- 
tains 52 pages of excellent step-by-step tutorials (sample 
programs included on tape), thorough explanations of commands 
and directives (even explaining how to obtain certain Sinclair 
Keywords), detailed notes on how the compiled code handles 
certain BASIC instructions, clear and helpful hints, definitions 
of Error Messages, a list of helpful POKEs, a memory map, and a 
Vist of the runtime: routines. 

Timachine is loaded into the memory location normally re- 
served for BASIC (right after the system variables) with the 
norma) 2068/Spectrum memory map shifted upwards to allow for 
BASIC programs. There is approximately 27k available for a BASIC 
program (30k on the Spectrum), Once loaded into the computer, 
Timachine is completely transparent. One can LOAD or type in a 
BASIC program and RUN it as if Timachine was not in memory. Ti- 
machine is accessed through direct commands prefaced by an 
asterisk, "*” (e.9.; [+] will compile a BASIC program). In fact, 
the only time Timachine makes itself apparent (except for less 
available memory) ts when the trace (an fnterrupt-driven pro- 
gram) is on, While running a BASIC program, the trace will log 


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and type the program variables every 1/60th of a second (1/S0th 
on the Spectrum) and provide a listing of the variables with 
their type (i.e.; real, integer or positive integer) and the 
length of string variables. This is a very helpful tool, There 
is a limit of 255 simple numeric variables, whose name can be 
any length and the standard number of string variables. 

Directives to the compiler (instructions) are included in 
the actual BASIC program in REM statements with an exclamation 
point, "!", following the REM (e.g.; 10 REM 1 OPEN # will start 
Compiling at this point). Some of these directives are instruc- 
tions on where to halt or re-start compiling (allowing access to 
BASIC or ones own machine code routines), maximum Jength 
alloted to a string variable, and setting types of numeric 
variables (i.e.; real, integer, ect.). One can direct a listing 
of the addresses for the runtime routines and the machine code 
variables used by the compiled program, Also, a listing of the 
execution addresses for individual compiled BASIC Tines can de 
obtained. Once can specify the address at which the compiled 
code will reside, giving flexibility in locating ones own 
machine code or BASIC routines. 

Learning to use Timachine 4s simple, but practice and study 
is needed if one plans to master its uses. Simple BASIC programs 
are easily compiled into fast-running programs. An understanding 
of real numbers and integers is needed to obtain maximum and 
exact results. When real numbers interact with integers, in- 
teresting, but usually unintended, results can occur. While 
testing Timachine, I used varfous BASIC programs I had already 
Geveloped and debugged. During the first pass, Timachine checks 
the BASIC for any unsupported BASIC commands and provides clear 
Error Messages displaying the offending BASIC Tine, usually with 
a flashing "2" cursor marking the part in question. The next 
pass is a dry run to fix the amount of memory needed for the 
final version and check for destination addresses for GOTO, G0- 
SUB, ect. commands. The last pass is the actual creation of the 
machine code. The user is provided with information on the 
length of the compiled code, amount of memory allocated for 
variables, length of the BASIC program, and instructions on how 
to SAVE, LOAD and run the compiled code. This complete com- 
pilation process fs quite speedy. Timachine compiled the demo 
Program included with the ZIP compiler in 9 seconds compared to 
the 31 minutes taken by ZIP (see Sept/Oct ‘85 TOM, pp. 18-19). I 
was able to compile most of my test programs satisfactorily, 
with only minor modifications to the BASIC. However, the one 
larger and complicated of the BASIC programs proved to be too 
convoluted to simply modify. 1 did not have time to fully test 
this program, but feel it would require a major reworking to 
obtain proper results via Timachine. If the program had origi- 
nally been written with Timachine fn mind, I see no reason it 
could not be easily compiled. 

As the compiled code is in machine code, it can be unfor- 
Siving and provide undesired results. In BASIC, "PRINT HS (x)" 
will print HS(1) if x=.5, where the compiled version will 
attempt to print H$(0). Another problem I encountered dealt with 
FOR/NEXT oops. In BASIC, one can leave a FOR/MEXT loop, jump 
into the middie of another FOR/NEXT loop using the same variable 
and upon execution of NEXT (X), resume operation at the start of 
the second loop. However, in machine code the continuation is at 
the start of the first loop. There are many runtimes (machine 
code routines used by the compiled version to execute selected 
operations) which use extensive ROM routines. This allows for 
simple conversion and efficient use of memory, but can slow 
down performance. Khen these runtimes are used, the improvement 
in speed 1s slight, (e.9.; CIRCLE, DRAK, COS, ect.). It is up to 
the user to develop a BASIC program that will utilize a more 
efficient compiled version. This will come with practice and ex- 
perfence, though knowledge of machine code will be helpful. One 
can use Timachine as a tutor on how to write their own machine 
Code utilizing ROM resident routines. 

Timachine is the most comprehensive, flexible compiler 1 
have seen for the Spectrum or TS 2068. It is always a pleasure 
to encounter a program of this class, and I must applaud Cameron 
Hayne for obtaining so much from our hunble Sinclairs. Depending 
on the programming skills of the user, one can compile fast and 
efficient machine code programs, though not necessarily using 
less memory. It is a program that will allow the novice BASIC 
Programmer some degree of success, while allowing the more ex= 
perienced programmer greater flexibility. One should not expect 
to produce amazingly impossible feats from this product, as 
these usually come from direct manipulation of the processor via 
ones own machine code. One will be able to produce effects that 
are available in BASIC, but a speeds that will greatly enhance 
them. In last year's review of ZIP, I stated that one should 
choose a compiler based on its limitations. Kell, Timachine has 
few limitations and {s a quick and comfortable program to use. 
WHT] this be the “last word" in compilers? I don't know. Let's 
set our “time machine” for one year into the future... 

TIMACHINE is avatlabie for $19.95 + $3.00 S&H (U.S.) from 
Novelsoft, 105 Seventh Street, Toronto, Ontario, Canada MBY 384, 
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“More About...The Mystery of the Missing 253” 


by Wes Brzozowski 


THE GREETID 


Welcome back to another episode, as we try to unravel a few 
more clues about the Extended Bank’ Switching for the Timex 
Sinclair 2068, This time, we'll be getting heavily involved in 
how the bank switching hardware would have worked, making this 
installment the most complicated of the series, But this article 
will cover a lot of subjects, and {f one item seems hazy, just 
Skip it and move on to the next. With sone rereading, things 
WILL get clearer, so don't get discouraged. And don't forget 
that the order that's easiest for YOU to learn these things, may 
be different from that of others. Keep rereading, and learn in 
your own way. 

Since this kind of information hasn't been published else~ 
where, I’ve had to invent my own notation for a lot of things. 
These were covered in Part 1, but if you've missed it, you can 
still get the back issue--July/August 1986 for $3.00 ‘from TIME 
DESIGNS MAGAZINE. 

This paragraph is for those who may have written or called 
me with information/advice/questions. If {t appears that I'm 
ignoring you in this column, I must beg you to remain patient. 
Most of this second installment will have been written before 
Part 1 has even been put into print (publication delays, you 
know). As such, there's a good chance you'll have “missed” being 


mentioned in this installment. But rest assured that I do 
appreciate your interest, and WILL get to you in Part 3. 
Some of you who've been looking up my page references for 


the TS2068 Technical Manual have probably been a bit befuddled. 
If you bought your manual from Timex, everything will be fine. 
However, the new version from TOM has the pages re-numbered 
bit, and the page numbers I gave last time won't quite match up. 
I wasn't aware of this when | wrote Part 1, and will give the 
section numbers instead, from now on. I hope no one was incon- 
venienced by this. In order to accomodate everyone, let's define 
yet another notation. Fron here on, Technical Manual references 
will be abbreviated. The expression “TM3,3.2"” would then refer 
to section 3.3.2 of the TS2068 Technical Manual. 

By the way, I do hope no one is grumbling because of the 
renumbering trick, In doing this, our good friends at Time 
Designs have been able to reduce the total number of pages in 
the manual, and so perhaps they can avoid actually losing money 
on the venture, 

And now, on to the good stuff! 


A (NOT SQ) 
OF THE 


QUICK DESCRIPTION 
RAM RESIDENT CODE 


Let's first turn to page 255 of the User's Manual that came 
with your T$2068, The memory layout shows two blocks called the 
Utility Function Dispatcher, and the Bank Switching Code. They 
originally come out of the EXROM, and are copied to RAM during 
the computer's power-on initfalization. The two memory maps on 
page 254 refer to these as “RAM Resident Code", and show that 
they may reside in two possible memory locations. To make this 
easier, the EXRON contains a routine that can relocate the code 
for us. Hell, almost. The “relocator" fouls up on a couple of 
routines when it moves them to high memory, We'll discuss how to 
fix these in a future installnent. Nevertheless, a short look at 
them now will make other things easier for us’ to understand, 

The function dispatcher is a prime example of the right pow 
in the wrong church. In most computers, CALLing ROM routines 
directly through their memory addresses is consfdered about as 
civilized as blowing one's nose on the tablecloth. This is be- 
cause later ROM versions may change the locations of the sub- 
routines, rendering your programs unworkable. This was precisely 
what happened when Sinclair changed the RON on the early ZX81s, 
(If you remember this, you're a true “old timer".) 

The “proper” way to get at ROM routines is to pass up your 
CALLs through an “Operating System” that can find the routines, 
no matter what ROM version is in place. This wouldn't give you 


access to all of the ROM, however, and so requires an extra 
measure of programming discipline. 
Is it worth it? Only when handled property and consist- 


ently. A very similar kind of discipline 


allows many programs 


that run on a “plain vanilla" 16M PC to also run on the PC Jr, 
and the PC-AT, which are all radically different from one 
another, from their disk systems, right down to their ROMs, It 
also allows the programs to run on the “PC Clones", that have 
VERY different ROMs in them. While this programming discipline 
means a bit more work, it has great advantages. 

The TS2068 Function Dispatcher is a scaled down attempt 
mimic this portion of an operating system. As mentioned 
time, it's likely that at least someone at Timex hoped to re- 
write the ROMS, The Function Dispatcher may have been a way to 
insure software compatability. By sending a “function number” to 
the dispatcher, the proper routine can be accessed. It also 
contains presently unused abilities to pass and receive data 
from the routines it controls. Those future ROMs may well have 
tapped this ability. Note that 1M3.3.2 contains a reference to 
“the original TS2068" (as it describes OUR machines). Follow-on 
machines were certainly planned, 

But we Timex enthusiasts, ever the unruly totally 
ignored the Function Dispatcher, happily CALLing anywhere we 
liked, While the Function Dispatcher might make {ft easfer to 
get at the ROM if we were running in one of the (presently non= 
existent) expansion banks, it's otherwise fairly useless. 

We would only use the Function Dispatcher to protect our 
Programs against ROM address changes. But instead, no one uses 
it, and no one is protected. Therefore, no one will market a ROM 
or EPROM with address changes, because precious little software 
will run on it. And therefore, we needn't worry about ROM 
changes, and can CALL the ROM to our heart's content. It was a 
noble thought, Timex, but it was a bit like trying to domesti- 
cate a mongoose, 

The block called the Function Dispatcher also contains some 
code that allows the maskable interrupt to work properly when 
the EXROM is switched in. It will also work with expansion 
banks, if they have a copy of the code at X0038 at their own 
location 0038, (The initialization code was supposed to copy 
this code into RAM expansion banks~-unfortunately, it misses a 
byte, and anyway errantly tries to copy from the RAM bank to the 
EYROM; a truly useless exercise.) The interrupt code makes 
considerable use of the rest of the RAM Resident Code to manage 
the necessary bank switching, 

Following this, almost as an afterthought, is a copy of the 
NMI handler at Home ROM location 0066, This inclusion is some- 
what perplexing, as the Home RON already has it, the EXROM 
doesn't link to ft, t's short enough to be easily included in 
any expansion bank, and it doesn't work, anyway. The widely 
publicized NMI bug, first seen in the Spectrum and perpetuated 
‘in the TS2063 Home ROM has been faithfully copied here. There 
may be some subtle reason for the NMI handler to be there, but 
it’s more likely that a Timex programmer, feeling the pressure 
of overdue schedules, included it without actually understanding 
it, At best, it reserves space for some proper code te be put 
later, but to us it's fourteen orphan bytes of code that are 
NEVER used. 

Following the Function Dispatcher is the Bank Switching 
Code, which will be quite useful in this series. This code is a 
bare-bones memory manager which, with a little bit of extra 
flesh (and a lot of debugging), would shield us from the “hard= 
ware realities” of bank switching. Khile it's fairly easy to 
write our own machine code to switch the standard banks, the 
expansion banks are another thing altogether. But dy always 
using the Bank Switching Code, we should never have been able to 


to 
last 


lot, 


tell the difference. The code contains portions to do standard 
bank switching, portions to access the expansion hardware, and 
enough “smarts” to know when to do either. As such, bank 


switching is changed from an occasional migrane to 
minor irritation. 


Ironically, it would be better to describe the 


a constant 


“useful 


1]————____——_- 


stuff” next time, when we'll be concentrating almost completely 
on the system software. But as a quick description, the code 
allows us to switch banks, move bytes between banks, find out 
which banks own which chunks, do the equivalent of CALL and JP 
functions to other banks, and other necessary niceties. Flow- 
chart 2 (which we'll discuss next time), shows how the BANK_ 
ENABLE routine works, This does the actual bank switching for 
doth standard and expansion banks, and after we've scen how the 
hardware would probably have worked, you can check the flowchart 
for an example of how the hardware and software mesh together. 

As has been said, this code could have resided at two 
different locations, Normally, it starts at location 6200, but 
it can be relocated to F9CO. There are several reasons for this. 

Tf we want to add code into the RAM, there are two basic 
places to put ft and not interfere with a BASIC program being 
entered. One is above RAMTOP. This is so easy to do thet it's 
the location of choice for most T/S programmers, Yet, it's 
almost as easy to clear a convenient memory nook down BELOW the 
BASIC program in memory.” The RAM Resident Code can do either, 

Now, the Spectrum has no RAM Resident Code, lots of pro- 
grams for the Spectrum reside above RAMTOP, and the folks at 
Timex made a reasonable effort to convert Spectrum programs for 
the TS2068. (Almost ALL programs Timex released were first sold 
for the Spectrum.) As such, the low memory spot is preferable, 
as it avoids memory conflicts. This is, {n fact, where we 
usually find the code, 

Unfortunately, the convenient low memory area is right in 
the middle of the space used by the second display file for the 
extended display modes. There are hardware reasons for this. 
Some of these allow both display files to reside in just two 
memory chips, which must be faster (and hence, more expensive) 
than the rest, Also, the exact location of the second display 
file should have allowed them to enploy some little used proper- 
ties of dynamic RAMs to squeeze some extra speed out of them, 
when reading them for display data, Therefore, when the second 
display file is being used, the code is moved'to the less pre- 
ferable (from the designer's viewpoint) location above RAMTOP, 

By the way, when you're ‘switching chunks in and out, it's 
always necessary to have at Teast one RAM chunk available, to 
hold the machine stack. It's needed, among other things, to aake 
CALL and RET commands work, and they work so well that we often 
forget about the stack altogether, The good folks at Timex 
sought to help us out in this regard, by moving the stack along 
with the RAM Resident Code. Since this code must be available, 


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the stack always remains available with it, and we can happily 
forget about it, once more. The only disadvantage {s that the 
stack size becomes limited (they allow us 512 bytes, or 256 
entries). This fs normally not a problem, 

The ability to have the RAM Resident Code in two different 
locations has another advantage. Although the TSZ068 only moves 
code to high memory when the second display file is active, you 
can move it (and the stack) there yourself. If you can choose to 
run it fn either chunk 3 or 7, you don't have to tie up one of 
your precious eight chunks just to keep the RAM Resident Code 
available to you, Simply switch back and forth to whatever chunk 
your own code isn't using at the moment. (Of course, you'll have 
to keep track of where the RAM resident code IS, in any given 
situation.) Also, if you should return control to the 152068 
ROM, you'd do well to put the RAM Resident Code back where the 
computer expects to find it. 


ONWARD, INTO THE PAST 


Last time, we looked at how to read and write to the bank 
switching registers in the extended bank switching hardware. We 
then saw a quick summary of what the registers did, with a 
promise to explain them in detail, this time. 

To recap, there are four input and four output registers, 
which correspond to four memory-mapped I/O locations. We cal? 
the registers CO, AO, 80, and 40, and they sometimes are Jinked 
to memory locations C000, A000, 8000, and 4000, respectively. 

Each expansion bank has its own register set. khen we write 
to certain registers, every bank will “pick up” the information. 
In other cases, when we write to a register, the information 
goes only to a selected bank. 

To further complicate things, only writing to some “reg- 
isters” will actually cause data to be put in a conventional 
register. In other cases, it may only change certain bits in a 
register, or not go into any hardware register at all! The “gank 
Switching Registers" forma motley crew of circuit functions 
that are as different from one another as the Marx Brothers, and 
are just es wild when we put them together. 

Figure 1 is a block diagram of a “generic” bank switching 
SCLO. Note that in reality, a RAM bank SCLO would have included 
memory refresh and address multiplexing circuitry, for dynamic 
RAMs. A ROM bank SCLO would have a set of chip enable signals. 
But the figure does contain all of the Bank Switching Registers, 
and these should be common to both SCLO types. It cna then be 
used to show how the bank switching scheme works. It also shows 
how the odd bank switching philosophy selected by Timex would 
have allowed the SCLD chip to go {nto an inexpensive package 
with 2 very small number of pins. 

Note that this fs only a block dfagram, not a complete 
circuit layout. Also note that it's based entirely on an an- 
alysis of what the ROM software fs doing. If the designers at 
Timex intended additional functions not supported in the ori- 
gina} 152068 ROMs, we't] know nothing about them. Lastly, please 
note that the connection to the RESET signal is probably not 
what the Timex designers actually planned. It's included here to 
Suggest that there has to be some way to “disarm” all the hori- 
zontal select registers when the computer is first turned on. 
Otherwise they‘d start out filled with random bits, and numerous 
banks would al) try to “take over* the same memory chunks at 
power-on, with some very lively results, Actually, an odd bit of 
code in the initialization software suggests that each bank is 
“unlocked” after the Horizontal Select register fs disarmed 
through software. This suggests that the SCLD should also con- 
tain some power on "lock-up" circuitry to keep each bank out of 
mischief until the computer straightens it out. We'll talk about 
this more when we look at the software that actually uses it. 
(See Flowchart 3.) 

As we said last time, register data is sent to the Ex- 
pansion Bank SCLOs one nybble at a time, to cut down on the 
number of SCLD pins. This means that the SCLO has to alternately 
steer the nyDbie into the right and left half of the byte it’s 
reconstructing, We also said that sending 02 to register CO will 
reset the nybble steering logic, just in case a noise pulse may 
have sent a “false nybble” out, messing up the steering of later 
nydbles. 

But if this is all we do, it won't work. If the nybbles are 
not being read propely, then the 02 sent in to correct the 
problem won't get read either, This is why we said that the CO 
register must interpret the 02 command, even if the nybble 
synchronization is faulty. It also has to be able to interpret 
it if it's sent as only a SINGLE NYBBLE (just the 2), since 
that's how the routines READ BS REG and WRITE_BS REG send it. 

A “proper” implementation Fequires atl of thTs, though it's 
a job to implement. Things get much simpler if we “bend the 
rules", just this once. Our little trick centers around the fact 
that all commands to the CO register have "0" as their most 
significant nybble, only the "02" command has data line D1 set, 


and this command is only sent by the READ BS REG and WRITE BS_ 
REG routines, which send it in the single nybble version, only, 

And so, if we agree NEVER to send the 02 command to reg- 
ister CO except in the single nybble version, the harcware will 
be much simpler. Any time we write to the CO register with the 
DI line set, the nybble steering logic is reset. The ROM code is 
completely agreeable to this trick, and so the good folks at 
Timex may wel] have had the same fdea. Figure 1 4s drawn to re- 
flect this simplification. Let's walk through it now. 

The Tower 4 data lines come in at the top, flowing to the 
Nybble-To-Byte Converter. Every time the select logic detects 
that we're writing to a Bank Switching Register, it sends the 
NYBBLE CLOCK signal, allowing the Nybble-To-Byte Converter to 
accept the nybble, Whenever the select logic detects that we're 
writing to register CO with Di set, it sends the CO-RESET-NYBBLE 
signal, which resets the nybble steering logic. 

The functions mentioned so far are common to every bank. 
This means that if you're building your own expansion banks, and 
are putting more than one bank on a single board, they can share 
this circuitry. (Just thought you'd like to know.) 

The Kybble-To-Byte converter reconstructs the original byte 
we intended to send. Whenever the “second nybble" is written in, 
the select logic sends out another signal. If the nybble 15 
written to register CO, then the signa] WR-CO is produced. When 
it goes to register AO, then the signal WR-AO is sent. Similar 
things happen for WR-80 and WR-40. Note that these signals must 
be timed so as not to occur until AFTER the Nybble-To- Byte 
converter has @ byte ready to present. 

Using this scheme, when we write to register 80, our value 
ends up in the Bank Number Access block. This block may also be 
shared. This works because each bank has its own number. If we 
wish to change the Horizontal Select byte for a certain bank, we 
first write the bank number to register 80 (Bank Kumber Access) 
and then the Horizontal Select byte to register 40 (Horizontal 
Select). Only the Horizontal Select register for the bank we 
have “accessed” will be changed. The bits are high active; that 
is, if a bit contains a "1", then its corresponding chunk {s 
allocated to that bank. 

Registers that cannot de shared have that property because 
they contain information that's unique to their own bank. As 
such, we'll refer to them as Unique Bank Registers, Those that 
can be shared will be called General Bank Registers. (Bank 
Number Access is General; Horizontal Select is Unique.) 

A bank knows it's being accessed when the number in its 
Bank Number Access register matches another block called the 
Assigned Bank #. When they're equal, the 8-Bit Comparator sends 
the ACCESS-THIS-BANK=1 signal, which makes it possible to write 
to the Horizontal Select register, or to read from any of the 
four read-registers in that bank. The Assigned Bank # register 
is set froma write to register AO, but only under a very 
special situation that we'll call the “setup mode”. we'll 
discuss this in the section on the Daisy Chain. Ordinarily, 
writing to register AO does something very different. 

When the system is in what we'll call the “normal mode“, 2 
write to register AO sends the "Universal Deselect Byte” to ‘all 
expansion banks. This looks a bit like a Horizontal Select byte, 
but has important differences. Each bit represents a memory 
chunk, just like a Horizontal Select byte, but if a particular 
bit contains a zero, each Horizontal Select register will leave 
its corresponding bit alone. If 2 particular deselect bit con- 
tains a one, then if ANY Horizontal Select byte has a one in 
that location, it RESETS it. As such, the Universal Deselect 
byte tells al] banks which chunks they must give up. 

So, if we want to give chunk 5 to expansion bank #07, we 
first make sure that the Dock and EXROM banks don't have it. 
(The BANK ENABLE routine would first give this chunk to the Hone 
Bank.) Then we send the hex value 20 (bit 5 set) to register AO. 
Now, if any expansion bank had chunk 5, it will have relin- 
quished it. Next, we send 07 (the bank number) to register 80 
(Bank Number Access) and finally we send 20 (bit § set) to 
register 40 (Horizontal Select). We have now given chunk 5 to 
bank 07. 

Unfortunately, in the above example, we've also wiped out 
whatever value was originally in the Horizontal Select register. 
(actually, even the BANK ENABLE routine acts this crudely for 
all but the Hone Bank.) Tf we wished to treat at least the Ex- 
pansion Banks with a bit more dignity, we could have first read 
its Horizontal Select register by sending 07 (the bank number) 
to register 80 (Bank Number Access) and then reading the regi- 
ster pair 80 and 40, (Remember, the READ BS REG routine reads 
PAIRS of registers.) We would then have The Horizontal Select 
byte as it had already been set for that bank. Ke could then 
have only changed bit 5, and any other chunk that was already 
selected for this bank, would remain selected. 

It's also possfble to read the register patr CO and AQ, for 
the bank umber presently being accessed. While the ROM software 
reads this pair, it only looks at bit 2 of the resulting byte. 
This happens to be bit 2 of register AO, and every bank has this 
bit grounded. If we look at the TS2068 schematic, we see that 


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D2 line (and ONLY the D2 line) has a 10K pullup resistor. As 
such, if we put a bank number in register 60 and then try to 
read that bank's CO and AO register pair, the resulting value 
will have bit 2-0 if the bank exists, and bit 2=1, if not. This 
function is used during system initialization to find out how 
many banks are actually plugged into the system. 

If all of this looks like a programming nightmare, that's 
because it is, Don't forget though, that the initialization 
software and the RAM Resident Code wil? normally handle it all 
for us. The only people who really need to know how to directly 
program the expansion banks are those who plan to build their 
own, and have to know how to debug them. 

Since the bank switching SCLD only uses address lines A13- 
ALS, there can only be a limited number of possible Bank Switch- 
ing Registers. These are EO, CO, AQ, 60, 60, 40, 20, and 00. 
Since only the top 3 bits are actually used, £0 would be the 
same as FO, or £7, for example. Each of these corresponds to a 
single memory chunk, 

But the possibilities are even more limited than this. What 
we've said implies that reading a register happens when we read 
& memory location from its corresponding chunk, and the memory 
mapped 1/0 is enabled. But running machine code in that chunk 
also causes memory to be read. As such, code that can activate 
the memory-mapped 1/0 cannot run in a chunk that corresponds to 
any register. The only routines that ever access them are HRITE_ 
BS_REG and READ 8S_REG, which we walked through last time. Thesé 
routines are part Of the Bank Switching Code, and can be located 
in either chunks 3 or 7, so the corresponding registers £0 and 
60 must not be implemented in hardware. (Nor should the Bank 
Switching Code be relocated outside of chunks 3. or 7!!!) 

Also, {t's possible that.an interrupt could occur during 
the short time that these routines enable the memory-mapped 1/0. 
This would cause the keyboard routine in chunk 0 to be run be- 
fore returning, so register 00 cannot be implemented in hard- 
ware. This leaves register 20, which is not used, and has no 
apparent problem with being used. All of this’ is mentioned 
because, if you've implemented the necessary registers, it 
should be fairly easy to try to add more for your own use. This 
explanation (hopefully) shows that only register 20 is worthy of 
any consideration, whatsoever. But note that register 20 is com- 
parable to memory locations 2000-3FFF. If we totally forget 
about Using 20 as a new register, it would be possible for a ROM 


19 Continued on page 22... 


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bank with just a 16K EPROM to contain a completely new and 
graded version of the Bank Switching Code in those 
(The stack would have to go elsewhere.) 

At the bottom of the diagram, we see a block called Chunk 
Select Logic. This compares bits Al3-15, which define which 
chunk is being accessed, and the Horizontal Select byte, which 
define which chunks the bank "owns". The use of I0A5 tells it. 
wether we're really accessing memory or just @ bank switching 
register. If the TS2068 is accessing one of this bank's chunks, 
then the ENABLE signal is sent out. 

Note that this logic doesn't check MREQB. If the TS2068 
isn't accessing memory, then the ENABLE signal may switch back 
and forth, but ft will do so harmlessly, since the memory select 
logic further downstream will sort it out. However, the address 
lines settle out @ full clock cycle before the PREQB Tine does, 
and so this buys us extra switching speed. This is needed be~ 
cause ENABLE is used directly to generate the BE signal, and 
this HAS to be applied fairly early on, but again is harmless if 
memory isn't being accessed. (Those of us who've used the BE 
line in our own projects learned this the hard way; it just 
seemed polite to pass it on to save anyone else the trouble.) 

The ENABLE signal should be sent out if 10A5 is high and 
Al3-15 match the appropriate bit in the Horizontal Select 
Register. It also could optionally be sento out if I0AS is low, 
AL3-15 match the Horfzontal Select, and the chunk in question is 
3 or 7. (This would let the READ BS REG and WRITE_BS_REG rou- 
tines run in an Expansion Bank without getting cut off in mid- 
instruction when they switch IAS. No, I don‘t know why you'd 
want to do this, but you may have some good fdeas that I don‘t.) 

Figure 2 shows an entire expansion bank, including the SCLD 
we've just discussed. The BE signal is generated from the ENABLE 
Vine as an OPEN COLLECTOR signal, so that many banks can share 
the output. An alternate method in use in some products today to 
simulate a Spectrum Bus generates BE with a logic inversion and 
a blocking diode. This is also quite acceptable. 

The Memory Decoding Logic will then decode the bank's 
memory as normal, except for one, or possibly two, additional 
constraints. For the first, memory is only enabled if ENABLE is 
active. The second possible constraint is based on educated 
speculation, but is still, admittedly, a bit of guesswork. 

We know that the TS2068 is basically an enhanced Spectrum. 
Xnenever possible, Sinclair's design.was used, and Timex did 
announce that it would release its own version of the Sinclair 
Microdrives, This device uses its own crude version of bank 


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Fos cutiy 
ENABLE 


The Feggests ane wy Got 
Empened He Bank 


westaling Regia bane 


switching, werein ft disables the Spectrum ROM and 
its own when the code in the Error Handler 
run. 

The extended T2068 commands, Tike LOAD *, SAVE *, FORMAT, 
MOVE, and CAT are implemented in the ROM almost exactly like 
they're implemented in the Spectrum. That is, if you know the 
command format, you can type them into a line of BASIC, and the 
52068 wil) accept them. However,. they're set so that when you 
try to RUN them, the error handler at location 0008 will be 
executed, The only way to make the commands work 13 to switch fn 
another ROM when the instruction is run at 0008, It must then 
check the cause of the “error”, and run an extended command, if 
one $s pending. 

There are two ways to do this with Extended Bank Switching. 
He could define another special bank number (perhaps FO) which 
switches into chunk 0 when the instruction at location 0008 is 
executed. But every other expansion bank would have to contain 
the circuitry to check this, and switch themselves in and out, 
adding cost and complexity. Alternately, we could put the 
checking and switching circuitry only inside the microdrive in- 
terface, and give it 2 way to disable all banks when it switches 
in its un-numbered “Superbank". 

The superbank method needs a signal that does to the ex- 
pansion banks what BE does to the Standard Banks. The TS2068 has 
2 backplane signals that are named but not wired {nto the 
computer. These are DZIN, DZOUT, and BUSISO. Ke'll see in a 
minute that 0ZIN and OZOUT are needed elsewhere, so let's specu- 
Jate that BUSISO would have disabled the Expansion Banks. (I've 
heard mention that BUSISO was instead intended to tri-state U5 
in the TS2068, but the schematic says it isn't wired to that 
chip. For the moment, let's consider this is an unreliable 
rumor, but I'd welcome any evidence to the contrary.) 

Getting back to our memory decoding discussion, we may then 
guess that no memory would be enabled if BUSISO were active. The 
diagram shows a “Special Buffer” at the BUSISO line, because the 
lack of a “bar” over its name suggests that it's high-true. This 
means that the buffer must “see” a low signal if no mécrodrive 
interface were plugged in, leaving it floating. This is opposite 
to what a TTL buffer would do, although some OTL structures 
would fit the bill nicely, Note that if the microdrive interface 
were part of the BEU, then GUSISO would never be floating and 
the special buffer would be unnecessary. 


switches in 
Mocation 0008) is 


“WHAT DO WE DG NOW, BATMAN?" 

Now, al) of this may be very nice, but there's still one 
glaring problem. Khen we want to send information to a Unique 
Bank Register, we must first put its number in the Bank Number 
Access register. If this matches a bank's Assigned Bank #, we 
can then access that bank's Unique Registers, But the Assigned 
Bank # is itself unique, so how do we get a value in there, in 


22 


the first place? When we first turn the machine on, 
ister will be full of garbage. How do we find out 
Worse yet, what if TWO banks “power up” with the 
Bank 6? 

It would seem we've painted ourselves into a corner, 


that reg- 
what ft is? 
same Assigned 


pals GIVE ME YOUR ANSWER DO 


To our rescue comes an incredibly oddball kludge called the 
Daisychain. The main purpose of this whackiness {s to let us put 
a value into the Assigned Bank # register for each bank, Since 
we can't use the Assigned Bank # register to access the bank at 
this time, each bank contains a flip flop that's one bit of a 
shift register (the Daisychain). Ordinarily, each bank's flip 
flop contains a "0", but a single “1" bit is stepped through, 
from bank to bank. If a bank has the "1", then we can put a 
value into its Assigned Bank # register. 

Figure 3 shows the BEV functions that are needed to add 
Expansion Bank capability. It will drop the BE line ff BUSISO is 
active, or if I0AS is low and Al3-15 indicate that the chunk 
being used is not 0, 3 or 7. This will prevent the memory in the 
standard banks from trying to “answer" an attempt to read a Bank 
Switching Register. The rest of figure 3 is the start of the 
Daisychain, 

The BEU contains its own form of the CO register. It 
normally operates in what we'll unimaginatively cal} the Normal 
Mode. Everything we've described so far assumes this mode. 
However, ff we send 00 to register CO, we reset all the bits in 
the Oaisychain and enter what we'll call the Setup Mode. This 
switches flip flops in the BEU and all the expansion banks. 
Also, DZOUT at the BEU goes high. 

But DZOUT at each expansion bank is stil) low! Figure 4 
shows how this can be. Unlike all other backplane signals, which 
are shared on a common bus, DZIN and DZOUT are not, This is 
necessary in order to retain the structure of a shift register. 
Unfortunately, this fs not readily compatable with the normally 
used method of stacking additional items onto the backplane, 
which would short all the OZINs together and OZOUTs together, 
and wouldn't match one DZOUT with the next OZIN. In fact, {t 
would seem that the most convenient method would use expansion 
banks on edge-connected cards, plugged into a motherboard, 
filled with female edge connectors. 

By sending an Ol to register CO, we clock each flip flop in 
the daisychain, and the “1" bit moves into the next bank. Mkhen 
we're in the setup mode (and ONLY then) we can write the 
Assigned Bank # to register AO, and it will be put in the 
Assigned Bank # register of the bank that has the “1” in its 
flip flop. In this way, we individually access each Assigned 
Bank # register. When we're done assigning numbers, we send 04 


to the CO register, which clears all flip flops and puts us back 
into the norma? mode, 


Y, DAISY, 


AN INTRODUCTION TO THE SYSCON TABLE 


you haven“t yet done so, read 1M3.3,2, which gives a 
snail's eye view of the subject. The “proposed expansion banks” 
are the very same banks we've been talking about. The SYSCON 
table is a list and description of a1] the extra “memory” 
plugged into the TS2068. The LROS and AROS parts describe what 
you've got plugged into the Dock bank, and comprise 12 bytes. 
Note that each expansion bank takes up twice as many bytes, 
suggesting that the good folks at Timex planned to put a lot 
nore “horsepower” into those guys. 


If 


AOA 


pear Menony 
ARRAY 


BUFFER 
Bask SUITCHWG 
“EQUIVALENT SOLD” 


Foue Connections 
WAVE BEEN OMIT TED, 
FOR CLARITY, 


Busiso 

BHOD rags Plow Gah Rae ee 

ea aay a 
Expawpen Tsz08g BUS 


aoun 


FIG. 2° EXPausioN DANE (SiiaHTLy monies iD?) 


23 


One thing may appear just a bit distressing. The 
description says there's room for only ELEVEN expansion 
entries, Well, it's even worse than this, because the space for 
eleventh entry is used as a scratchpad by the initialization 
software . (Possibly a bug.) But if we really want more, we 
should note that the system variable SYSCON contains the address 
of this table, and we can change this, and put a larger table 
anywhere we'd like. Each expansion bank has a chance to run some 
of its own code during initialization, and one of these can re- 
write the table. But the hardware that contains this bank should 
also contain some fancy buffering circuitry for the additional 
banks, or there'll be TTL fanout problens, not to mention un- 
acceptable capacitance on the bus lines. (Actually, if you try 
to figure out just how many TTL chips will be needed to replace 
one bank switching SCLD, you may find it unlikely that even ten 
expansion banks will ever be run together at the same time.) 

The table contains numerous options, and $s laid out as 
follows: 


table 
bank 


SYECON Table Configuration 
2 bytes for the Dock Banks 6 for AROS followes by 4 for LROB, Bee TH3.3.2 2 
Expension Bank descriptions fellow. Une 24 byte Block for each sunk 


enema Bank 1 208Dank Inactive ) 


ay 


LF bank Lu net yet renumbered 
The following 18 copied trom lacs 000-001 of AGH Expansion Banks! 
In Bit Bankes Chunks Avatianie, ni trow 


} For RO" Banke, theaw 3 bytes may cont 
tnatruction For REGET 7 


For ROW will nave BLES rwuat 
aa oP 
(out nat used In TE20N0 Rota! 


Addraws of the Close Channel routing. 


| 
| 
| 
| 


o alization cooe (nernape to open @ channel attetches 
te this bank, or to mark the bank inectives) 


OA-OC A SP instruction te an errer handiar? Not weed fm ROM 
©0-0F Wot uses 77 


20\ For RO banker shou! 


Wve Been the boot us dures 
ol thie tapte entry ta the 


OF 4 buy, tne agar: 


oot up addr 


For RON Banke, 


Aseresa of the power-on initialization code 
cour aay not reside in cmunk 3) 


5 Fer ROM Bank 


compen" t Antes 


Lo For ROM Banker Boot up priority. Low nuabershigh priority. Hone Dankwto| 


F Interrupt Priority. Ram banke get 255. RON get lewershigher priority 
Pore of these 24 byte blocks, as needed 


A single byte aarke the end of the tablet 
nietng af ToD 


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The portions marked as not used may have been reserved for 
future expansion, but at least one byte was probably set aside 
to identify the actual function of each ROM bank. This would 
allow us to find, at a glance, what additional functions were 
actually “squirreled away” in the extra banks. 

The left hand column contains the SYSCON Entry numbers. For 
example, SYSCON O1 contains the bank #, and every bank has its 


‘own SYSCON 01. As such, the SYSCON Entry number fs not a dis- 
placement into the SYSCON table, but the displacement into the 
entry for a particular expansion bank. Only some of the table 


entries are self explanatory. Each will be discussed as we wade 
through its use in the ROM code. 


A LOOK (FINALLY? AT SOME ACTUAL CODE 

From here to the end of the series, you'll have the chance 
to double-check everything I've told you so far. All of my 
pictures, tables, and descriptions will have to be consistent 
with the Timex code. It's fully possible that I've missed some- 
thing in my search through the ROMs, and I'l] be counting on you 
to let me know if you see anything that looks “suspicious”. 
Together, we can add whatever finishing touches are needed for a 
full description of the Extended Bank Switching. 

Don't forget my promise last time that the software is 
fairly civilized, though somewhat amusing. If reading the hard- 
ware description has been as draining for you as writing it has 
been for me, we can take heart in the fact that it's all down- 
hil), from here on! 

Flowchart 1, given last time, is part of the very top level 
initialization code the machine runs when we turn it on. Part of 
the Home Bank RAM has already been intialized, and some system 
yarjables reflect this, but the memory map on page 255 of your 
TS2068 USER'S Manual shows “Machine Code Variables”. The size of 
this is determined by the contents of the Dock Bank, (See 
15.1.2, TM5.1.2.2 for more information) and the system hasn't 
yet found out how much memory to set aside. Therefore, this, and 
the memory following it have not yet been set up. At this point, 
we check for extra memory plugged into the systen: 

At H0BE7 we set the initial location of the SYSCON Table. 
This has space for AROS, LROS, 10 Expansion Banks, and an 11th 
Expansion Bank area, which (possibly due to a bug) is used as a 
scratchpad. Its size is fixed, and if we need a larger table, we 
ust move it somewhere else, ourselves. We then CALL XO9F4 which 
actually builds the table (we'll flowchart this next time). 

We then check the SYSCON Table for an LROS. If there is 
one, there are no machine code variables, so we finish setting 
up the system variables, and run the LROS according to its in= 
structions (see TM5.1 for more information.) 

If there is no LROS, we end up at XO90F, checking for an 
AROS, If we find one, we check its type (see T™5.1.2.). A BASIC 
AROS uses no Machine Code Variables, so we finish setting up 


system variables, and return to Home ROM, after setting a flag 
telling it to run a BASIC program out of the Dock bank. A mc. 
AROS uses Machine Code Variables, which we insert and then 
finish initializing the system varfables. We then run the AROS 


as required. 

Tf there is neither AROS nor LROS present, we end up at 
XO918, where we can initialize the system variables. At XO099A, 
we set up so that the main execution loop in Home ROM will run 
after initializing (an Expansion Bank can override this, ff set 
up properly). We then point to SYSCON 00 for the first expansion 
bank, and enter a loop to check each bank. 

In this loop, starting at XO9AC, whe check SYSCON 00. A 
value of 80 marks the end of the table, causing us to end the 
Joop. If it’s not 80, then we check if SYSCON 00 has the value 
00. This marks the bank as inactive, causing us to point to the 
next bank in the SYSCON table, and loop to XO9AC. 

If the bank is active, we get its number from SYSCON 02. 
Then from SYSCON 15, we get the Initialization Flag. If thts 
flag is Ol, then we will have already run some code in that bank 


when the SYSCON table was built (more on this next time) and 
this bank may also “take over" the system after we're done 
initializing. This depends on its “Boot Up Priority", which we 


will discuss in a moment. If the flag is not O1, then we point 
to the next bank in the SYSCON table, and loop again to XO9AC. 

However, assuming that the Initialization Flag was O1, we 
end up at XO9C4, which gets SYSCON 16; the Boot Up Priority. 
{The lower the value, the higher the priority.) If this is the 
highest priority found so far, then we save it and continue. 
Otherwise we loop back to XO9AC, 

If it IS a higher priority, we get SYSCON 10. (Note that in 
my flowchart I accidentally reversed the digits and called this 
entry 01. SORRY ABOUT THATII!) If the code were written properly 
the contents of SYSCON 10 would be the boot up address. (where 
we'd run after inftializing.) Unfortunately, due to a bug in the 
ROM, the address of SYSCON 10 is used instead, (This fs a very 
hasty bug, but at least I can blame THIS error on someone else.) 
The new boot up address is saved, and we loop again to XO9AC. 


2 


Pica wyene to 
=e_l2s ncaa ene 
on Recast ca 


Sever 


om —-+ 


eee 


Nag 


ere 


Fouee 
conueeriows 
AVE Deew 
cmirred 
FOR GuMRiTy 


ADDITIONAL 
BANKS, AS 
NEEDED 


FiG 4. TSZ068 WITH EXPANDED Bus AND DAISY CHAIN 


When we find a value of 80 at SYSCON 00, then we've reached 
the end of the table. We leave the loop, find the highest 
priority bank and boot up to the given address. (Default fs Home 
Bank, at O£2F; the Main Execution loop.) 


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That’s the entire flowchart. 
“buglet™ that also crept fn. The box 


THE HOMEWORE 


If you want some extra things to do, there's 


simple example). If you can do that, then 


T should point out one tiny 
marked XO9E9 should say 
-+-Enabling 0,1,2,4,5, and 6 would...°. I left out chunk 5 in a 
transcription error as I copied over ay notes. This 
again that it was more than just my penmanship that began to 
fail near the end of that long flowchart! (Is my face ever red!) 


shows once 


plenty. Walk 
through Flowchart 2 and use its information to continue your own 
annotated disassembly of the bank switching code, Try to follow 
what {t's doing with the Bank Switching Registers (it's a fairly 
do your own dis- 


Don't disassemble it until after including corrections shown in 
1™6.5.2. The Expansion Bank portion doesn't change, but the rest 
is a real mess, and you won't get a feel 
sorts out different banks unless you 
Read through the listings of 
Appendix A of the Technical Manual, if you haven't yet done so, 
and also read TH4.1 in 1/0 channels (yes, streams and 


for how the routine 
include the corrections. 
the RAM Resident Code in 


channels 


figure into this subject, too). 


Phone cal} 
call before 


assembly and flowcharting of the GET_STATUS routine at 6405 hex. 


very familiar game, but this arrangement has a different 
twist. In this version the progras constructs three 
identical playing planes, numbered 1, 2, and 3, reading 
from left to right, Refer to the screen dump of Figure 
1. By considering all three of these planes Jointly, a 
player can win--or score pofnts~ewhen three of his marks 
are arrayed in a strafght line, in any direction, 

As in the conventional game, players take alter- 
nating turns to plot their marks, an "X" or an “O", in 
any of the three planes. He (or she) does so by first 
touching a number tey designating the plane, and then a 
letter from the group of keys in the lower-left corner 
of the keyboard, the keys QHE ASO 2XC. These nine keys 
correspond to the same mine positions in each plane, The 
Player does not need to press the ENTER key for 2 selec 
tion to be received and recognized by the computer. 
Touching the ENTER key is reserved for the signal to the 
computer to clear the screen and start over on a new 
geme. So avoid ENTER unless 4 new game $5 what you have 
fn ning. . 

To be fair with the players, the program is) de- 
signed to determine randomly, for each new game, whether 
the player on the left or the one on the right’ starts. 
Sut the starting player 4s not permitted to place nis 
initial mark in the desirable center spot of the middle 
plane, And neither player {s permitted to place their 
marker over one belonging to his opponent. The penalty 
for any of these illega} moves is forfeiture of that 
turn to play. 

This routine contains several error traps which 
prevent the players fron selecting an {llegs? number or 
Vetter, These traps are contained in lines 625, 445, and 
590, 


System address 23559, rather than INKEYS, was used 
to indicate which key wis selected by the player. This 
approach simplifies the construction of the program, 
which requires a wide range of input values. 

In a program of this type, the computer must make 
Bany time-consuming decisions in the principal loop that 
Jays between lines 60 and 600. Some speed-up would ensue 
if lines Vike 500, 510, ect., contained an additional 
statement: GO TO 600. Such a statenent would obviate the 
need to test any of the conditions that follow. But, the 
slight additional speed was not considered to be worth 
the effort here. 

Have fun. Feel free to embellish the program 
further, ff you so desire. 


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Now Available! 
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SUM MAGAZINE 


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Once again, feel free to write with questions or 
and please include a SASE, 
Grzozowski, 337 Janice St,, Endicott, NY 
» 607/785-7007...provided you don't call collect, and 
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One of the most popular features of SUM Maga- 
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the A &J Microdrive. 


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comments, 
a reply, I am wes 
13760, 1 also Vike 


if you wish 


SO LET ¢=84(a-49) 
OO IF be97 THEN PRINT AT_7 
FN isms RNO SCREENS (7, s+ 


19 IF bs99 THEN PRINT AT 14,9. 
LINK i;m$ AND SCREENS (14,9+¢ 
CHRS 32 

S20 IF bs100 THEN PRINT AT 11,9 
oC; INK i;mG AND SCREENS (12,9+¢ 
iatHRs 32 

S30 IF b2i@i THEN PRINT AT 8, 9+ 
c) INK ijm AND SCREENS (3,9¢¢)= 
ches 32 

$¢O IF b2113 THEN PRINT AT_4,5+ 
c) INK ijm$ AND SCREENS (4,54¢)8 
CHRS 32 

990 IF baliS THEN PRINT AT_9,7+ 
ci) INK i;m$ AND SCREENS (9,740) 2 
CHRS 32 

S60 IF be1i9 THEN PRINT AT 6.74 
&y INK 4;mS AND SCREENS (6,740) © 
CHRE 32 

870 IF bsig0 THEN PRINT AT 12.7 
+¢, INK :)M$ AND SCREENS (12, 74¢ 
DaCHRE 32 

$80 IF bei22 THEN PRINT AT 10,8 
+f, INK ismS AND SCREENS (10,S+c 
DscHRs 32 

S90 IF &«O7 OR beOg OR betas OR 
b=121 OR (5<119 AND 6>11S) oR ( 
b(L13 AND b>101) THEN GO TO 430 
G80 LET p=NOT Pp: LET t=1: Go To 


2000 REM s2TITLE a INSTRUCTIONS 
2010 PRINT AT 2,7; 
ONAL’ FAT 4.9; “Fhoo 
2026 PRINT’ AT 7,3; 
goes Mot neem “Score nor determ 
ine @ winner. — Players must ao 
Anis themselves ,as the rules may 
vary. 
2030 PRINT AT 24,9; "The computer 
setermines ran-‘somiy whether L 
ERT or RIGHT starts the game 


This version 


2040 PRINT AT 14,3; “Computer wit 
L keep tract of ‘whose turn it i 
S$, Players alter-nate. 
2045 PRINT AT 17,3; "Use the ENTE 
R key only to Start a new gam 
e." 

2050 PRINT AT 20,3; "Stand by.” 
i102 PLOT $8,150°"braw 136, 

2210 PLOT 72/134: DRAW 83,6 

2120 PAUSE B00: CLS 

1130 RETURN 


2208 REM 44 S-D BOARD 

2010 FOR m=9b TO ise STEP 64 

2020 FOR n=260 To 88 STEP -24 

2038 PLOT m,n: DRAW 43,-48 

BO70 NEXT Nn! NEXT m 

2200 LET msize 

2219 FOR n=36 To 212 STEP 16 

@2iS PLOT nomen: DRAU O72 

2220 IF n=64 THEN LET malas 

2230 IF n2id8 THEN LET m=252 

2240 NEXT A 

225@ FOR n=20 TO 212 STEP 64 

2260 PLOT n,88: DRAU 16,8 

2270 NEXT _n 

2290 PRINT AT @,4;°T-HAND PLAYER 
“STURN. USE” 

2300 PRINT AT 2,3; 1;AT 2,11;2;AT 
2,39,3,8T 16,14;45AT 16,1572; aT 
16.29; 

@31@ PRINT AT 18,9; "Just touch 

wo Keys: 2,2, or 3 & one tetter 
key. Use thé ENTER hey onty to 
start a new game. Gowhen ready.” 

2358 RETURN 


3000 DATA 49,75,68,65 
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IF click=chambers THEN BANG 
IF click<>chambers THEN 1ive 


Welair Ql 


QL KILL (not recommended for weak 
Stomichs} 1s a simulation of the 
ever so popular (2) RUSSIAN ROULETTE 
game, The listing was converted fron 
a PASCAL program and contributed by 
David Johnson, with permission from 
the author, Ron S, Morr. David would 
h with other QL 

: 2399 St. Rt. 95, 


as 


A Review 
by 
Paul Bingham 


French language suffers 
times; being difficult to pronounce properly when 


the fate of English at 
read 
from text. So it is with QL “Pine tree", “pain tree", 
“Pee-in-tray", or “Pay entry" as this program may have 
been so falsely introduced to you. If we could all read 
French it would be instantly obvious that QL "Painter" 
is a French screen artist program. 

QL PEINTRE is a classy program in many ways. After 
loading begins a picture of two chimps appears: seem- 
ingly a digitized photo image. Nearly three more minutes 
of on-and-off file loading finally brings a blank sub- 
screen with sharp surrounding icons. French and English 
titles toggle back and forth with a key press. The look 
is sophisticated, elegant. The icons are easily readable 
and easily used. 

Should one require additional help, 
mentation is excellent. Now this is not a 
Struction booklet, but it is the first one I 
which states simply what to press next and then accur- 
ately tells what the outcome will be. Even though the 
instructions do not mention it, I have found it helpful 
to have a formatted cartridge on hand for saving a sceen 
prior to running QL Peintre. There is a Microdrive icon, 
but like so many other QL software titles, it does not 
provide for formatting of a cartridge, It does provide a 
nice scrolling directory option, though! 

Like GRAPHIQL, reviewed by Vince Lyon in the March/ 
April 86 issue, Ql Peintre has many, many abilities. 
Some are far more versatile as well. Circle and Are 
drawing are so much improved! Fabulous, too, are the two 
type faces (one very MacIntosh) in two sizes with four 
spacings each. Line and spray widths with intensities 
are very adjustable as are the colors and textures. But 
keep in mind that QL Peintre is capable of only four 
colors in High Res mode Fi, and will not run in mode FZ 
on an American TY. QL Peintre supports al] the colors in 
F2 mode. 

Is Peintre perfect? It does have a limitation or 
two. It incorporates the standard security checks re- 
quiring a backup and original present. The screen work 
area is much smaller than other such programs, It only 
Provides 63% of the screen that GraphiQl uses. It also 
does not have a wrap-around feature when drawing. If one 


the 
flashy 
have seen 


docu- 
in- 


bumps into the work space edge diagonally, the cursor 
continues straight along that edge until stopped. Jot- 


ting and spraying do not quite reach the edge of this 
work area either. These are really minor items, however. 
Unlike GraphiQL, Peintre never does "growl" back! 

QL Peintre isn't intended as a drafting design or 
CAD program. QL WORLD MAGAZINE (from England), carried a 


review in the May ‘86 issue, of six such programs. Most 
CAD packages were more expensive than Peintre, too. 
Missing from their review was a new release, TECHNIQL 


(from Talent...writers of GraphiQL). Such would be good 
future Quick Look fare. 

QL Peintre has a good set of save and printer 
options, The Printdump program is unprotected and may be 
included by the user in other programs. I was amazed to 
find that it will load almost any saved screen, in- 
cluding ones from COSMOS (reviewed last issue) and 
GraphiQl, too. Screens can then be altered and printed 
out on an Epson printer, But the output process takes 22 


minutes! GraphiQL’s beats it by three or four minutes. 
But unlike other dumps, this produces an output side- 
ways! So if your printer is like my little Epson Home- 


writer 10, most graphics look slightly elongated. 
with Peintre they just come out taller. 


Now 


QL Peintre 


Ns 


© Friendliness 
Documentation 
bility 

bility 

Lives up to Claims 
Use of QL Abilities 


Blank Cartridges Required 
Blank Cartridges Included 
Runs on U.S. T.¥. mode 


BB 
it 


iS 


z 


FINAL SCORE: 


QL Peintre is sharp and professional. It has 
limitations but is very polished and easy to adapt to. 
If the programmers in France keep this up, I may start 
learning to read French. 


2O6s_ToO_eL 


WE ARE BUILDING BRIDGES BETWEEN TSZ06G AND QL. 
WHETHER THIS IS UPLOADING OR DOWNLOADING QL. IMPORTING 
OR CONVERTING BASIC FROM TS2068 IS IMMATERIAL. THIS IS 
NOT SOFTWARE. THIS IS A SERVICE. WE CAN TRANSPORT THE 
BASIC FROM TS2068 OR SPECTRUM TO OL. NO SOUND OR MC. 


BASIC PRICE PER ‘LOAD’ ON SUPPLIED CARTRIDGE... .#16.95 
ON OUR CARTRIDGE--ADD $3.00 
WE ACCEPT PERSONAL CHECKS. ORDERS GO OUT THE NEXT DAY. 


THE ‘LOAD’ CAN BE: 
1.A BUNCH OF MERGED PROGRAMS. 
2.PROGRAMS AND DATA. 
S.DATA IN ONE OR TWO DIMENTIONAL STRING ARRAYS. 
4. DATABASES LIKE PRO/FILE 2068 OR MASTERFILE. 


IF YOU WOULD RATHER SKIP THE MERGING PROCESS THEN 
ADD #1.00 FOR EACH ADDITIONAL PROGRAM AND ARRAY. 
EACH ADDITIONAL ‘LOAD’ WITH THE SAME ORDER..... £11.95, 


YOU WILL GET TWO FILES OF YOUR BASIC PROGRAMS: THE 
TRANSLATED VERSION, WITH THE SAME LINE NUMBERS, AND 
THE FACSIMILE FOR REFERENCE--BYTE FOR BYTE. 


IF YOU ARE ONLY THINKING QL AND WONDERING HOW YOUR 
SPECIAL BASIC WOULD LOOK IN SUPERBASIC THEN SEND US 
A CASSETTE WITH ABOUT SO LINES OF IT, SASE AND £1.00 
FOR THE PRINT-OUT. ENCLOSE A CARTRIDGE AND ADDITIONAL 
$3.00 TO GET BOTH THE PRINT-OUT AND THE SAVED LINES. 


EVERY BYTE OF YOUR PROGRAM OR DATA WILL BE TRANSFERED. 
LESS THEN 2% NEED BE EDITED. DATA NEEDS NO EDITING. 
EUGENE PERERVA, 358 RAILROAD AVENUE 
BRIDGEPORT, CT 06404 (203) S76-8728 
SPECIAL FREE GIFT WITH ORDERS: 

THE FIRST ISSUE OF AMERICAN FIRST QL MAGAZINE: 


QUANTUM LEVELS 


VISA & MASTERCARD ACCEPTED 


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Rt. 10 Box 459 
Mechanicsville, VA 23111 
(804) 746-1664 or 730-9697 


QL Computer with I.C.E. & War inthe East... $289.00 

(Includes Postage) 
CPIM OF itest ti adel a ea eiattinn wa ec ise Reta iet ie cnet $249.00 
512K Ram 


QL War in the East (Secenario |)... cccecscccsesesccseseseeeeee 
QL Service Manual - 
Includes all Circuit & Layout Diagrams..........cccccccecees. 


Write for Entire Catalog 


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RMG ENTERPRISES aL 

1S PROUD TO ANNOUNCE QL 

A NEW BUSINESS SOFTWARE PACKAGE FOR THE QL! os 
INVENTORY/INVOICING PACKAGE @L 

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If you are running a small business that depends on a GOOD QL 
Inventory control program, THIS IS THE ONE FOR YOU! @L 

With our new package you can keep track of all SALE, INCOMING STOCK, aL 
CURRENT STOCK VALUES - BOTH WHOLESALE & RETAIL, aL 

as well as generate the folliwng hard copies: aL 

INVOICES - BACKORDER MEMOS - PAKCING LISTS - SHIPPING LABELS ~ INVENTORY REPORTS QL 
PURCHASE ORDERS - FLAGGED {TEM REPORTS - PRICELISTS - SELECTIVE PRICE LISTS eL 
All of this and the best part Is, WE WILL CUSTOMIZE THIS PROGRAM TO SUIT YOU! @L 
When you order thls package, you will be sent a short questionaire to fill out aL 
and retum. Within 2 weeks you will recelve your program, ready to gol aL 
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The Future of the QL in America 


And 


Some QL Graphics Systems 


by 


Mike de Sosa 


THE QL IN AMERICA 


Many of us in recent years have, in anguish, 
nessed the demise of first the Timex Computer 
then Sinclair Research USA, and finally Sinclair Re- 
search Ltd., itself. I say “in anguish” because with 
their failure went fond hopes of continuing professional 
support for our computers and dreams of a proliferation 
of third-party hardware and software. These organiza- 
tions, blessed with an excellent product and the good 
will of many thousands of cult followers, just plain 
“blew it" and, in the event, passed up the opportunity 
for millions in profits. None seemed to learn from its 
predecessors. In each case, arrogance and poor customer 
relations prevailed. Statements like “we don't really 
need the U.S. market" and "each Sinclair employee pro- 
duces millions in earnings” added to the insult of tele~ 
Phone calls that were not 


wit- 
Corp., 


returned and letters un- 
answered. Many recommendations from periodicals, users’ 
groups, and loyal customers, some based on time con- 
suming research, were spurned, If it was not the 
company's idea, it was mot, needless to say, a good 
idea. The outcome, the result of arrogance and delays 
due to poor management, was probably inevitable. 

QL users and would-be users in the U.S. are now 
dependent on a single distributor offering a limited 


number of QLs through a dozen dealers--without factory 
or engineering back-up. Before taking the plunge, would~ 
be QL buyers should be aware of a few things and then 
satisfy themselves that their QL will be adequately 
supported. Item=-the QL will be replaced in a year or so 
(perhaps this fall in the UK) by one or more follow-on 
“QL-compatible” systems that do not use Microdrives. 
Item--when the present small stock of QLs are gone, no 
more may be manufactured; this will affect the avail- 
ability of replacement parts and maintenance and the 
quantity and cost of future software for the QL. Item-- 
there is a difference in QDOS addressing that causes 
many software programs to work improperly on U.S. 
machines: for example, QL Project Planner, QL Decision 
Maker, GraphiQL, and VROOM! (This problem also affects 
U.S. software designers trying to get their programs to 
work on European QLs.) Item--the Psion software programs 
sold with QLs in the United States are now several 
versions old and the documentation for these programs is 
older yet. Item--the QL is poorly documented in the QL 
User Guide, and scores of books on the QL--all written 
early on before the operating system was perfected and 
before peripherals were available--do little to help the 
situation. (This problen--a major shortcoming of the QL 


since its launch, and before it the T/S 2068--was 
ignored by Timex and Sinclair organizations despite 
urgent pleas and recommendations by QL users.) Item-- 


many QL users are now getting bad advice..,better 
methods of communicating authoritative information re- 
garding the QL are needed. 

I do not believe that the QL distributors and 


dealers are moving nearly fast enough to correct these 


23 


problems, a1] of which 
expensive solution, For this reason, prospective QL 
QL software buyers should pressure the distributors 
retailers to do something about all 
ASAP. In doing so, you would do yourself 


are capable ine 


and 
and 
of these problems 
and them a 
predictable 
Jetters, and 


of easy and 


favor, possibly saving them from a 
self-destruction, Lets have 
calls on this, folks! 

The following things should be done soon (and that 
doesn't mean “next year"): 

a. Supply QLs with the latest version of Psion QL 
software. (It should cost very little to do this, and 
buyers would gladly pay an extra cost.) 

bd. Supply QLs with additional documentation to 
supplement the inadequate, frequently erroneous, and 
badly out-of-date QL User Guide. (Making this supplement 
available to QL owners here and abroad could make this a 
profitable endeavor.) 

c. Devise a universal “patch” 


rather 
some cards, 


which would permit 


all European QL software to work properly on U.S. QLs. 
(This is long overdue--a result of inaction.) 
d. Insure they are getting good technical advice 


regarding which QL peripherals and software to market in 
this country. 

e. Decide whether the current U.S. version of the 
QL, Microdrives and all, should be manufactured further, 
perhaps with additional butlt-in or plug-in RAM and RAH- 
disk software. (An enhanced QL could be profitably 
marketed in this country for another two to three 
years, ) 

f. Make on-the-shelf QLs available with distributor 
installed disk interfaces, RAM cards, and RAMdisk soft~ 
ware. 

g. Select and standardize use of a disk 
with the QL and a single DS-0D drive, 
5 1/4" drive. 

h, Establish a toll-free “QL HOT LINE" for three or 
four hours a day to answer consumer questions. 

i. Advertise the improved product. If nothing is 
done, that is, if things proceed at the present pace, my 
prognosis for the QL in the U.S. is a slow death. 


interface 
preferably a 


QL GRAPHICS/CAD SYSTEMS 


There are now many types of graphics systems for 
the QL, ranging from those used to draw pretty pictures 
to two-dimensional computer-aided design (CAD) programs 
to three-dimensfonal graphics design programs. With one 
exception, I believe the best of these QL graphics pro- 
grams are discussed below. (The exception, QL Peintre 
from France, is discussed by Paul Bingham in this issue 
of TOM.) 

Also discussed this month, is a new and excellent 
font editor and print utility for the QL which I thought 
you should hear about. Finally, as an update to last 
issue's games article, a brief review of RO the 
grand prix motor racing game from France. 


Q Draw by Psion: Q Oraw is the software used by 
Psion to Create the breathtaking graphics for OL Chess 
and QL_Matchpoint. Very user-friendly, Q Draw can be 
used to create pictorial graphics of all types or to 
‘improve upon, or draw from, graphics screens produced by 
other programs such as GraphiQL, TechniQL, Concept 3D, 
Easel, or a screen created and saved from SuperBASIcC. 
Cbraw offers four-color, high-resolution graphics as 
well as the more usual eight-color jower-resolution 
graphics, (High or lower resolution is not selectable 
from within the program.) Other features include a vari- 
able-width pen (or brush); the exploitation of created 
“shapes” which may be created or plucked from any screen 
stored on disk or Microdrive and then manipulated, 
copied, or stored for later use (a library of useful 
shapes is included and you may economically create your 
own library); two screen magnifications; and various 
cursor forms (a crosshair or screen grid may also be 
selected). There are no text or curvilinear functions 
which automatically create arcs, circles, or ellipses. 
Cursor position coordinates are not available, but this 
does not seem a great disadvantage in Q Draw. At $25, 
Q Draw is the least expensive QL graphics program and in 
some respects it is the best of the lot--another winner 
from Psion. 

GraphiQl & TechniQl by Talent: These two software 
programs from Scotland are so complex and comprehensive 
that a complete description of each is impossible in an 
article of this length. The best I can do is describe 
their capabilities and differences to help you decide 
which of these two superb programs, offering over- 
lapping capabilities, should suit you best. 

Talent's designers have had decades of experience 
in designing CAD/graphics software for mainframe and 
minicomputer systems. Their microcomputer versions for 


the QL, while reducing unnecessary complexity, at the 
same time incorporate severa) 
tures. 


never before seen fea- 


A sample screen from GraphiQL. 


GraphiQl is a graphics design program optimized for 
the computer artist or illustrator, TechniQL is a two- 
dimensiona) CAD (computer-aided. design) package opti- 
mized for the technical draftsman. Although the two 
Programs have few features in common, each can do a fair 
job at the other's tasks with a little extra effort, but 
GraphiQl pictures are limited to the size of a single 
computer screen, while TechniQl pictures occupy many 
screens and be drawn in many layers (analogous to 
acetate overlays on an engineering drawing). Both pro- 
grams have good on-screen HELP facilities. Neither has a 
variable-width pen (brush). 


30 


GraphiOl is primarily, a graphic arts program whose 
forty-six commands and other capabilities can be used 
for other purposes, including technical drafting, Graphi 
QL operates only in the eight-color, medium resolution 
(256 x 256 pixels) mode. Many methods of creating 
illustrations are possible, and cursor coordinates and 


other useful data may be displayed, if desired, Other 
features include texture and airbrush effects, screen 
magnification (16x), two text sizes, standard drawing 
shapes, and comprehensive screen/file handling. Avail- 


able at $50, including a 63-page manual, GraphiQl may be 
found in an improved Sinclair Research version, OL Paint 
with icon pull-down loose-leaf 
manual. 


TechniQl is primarily a CAD and drafting aid, but 
with good graphic arts capabilities (except for text- 
printing which is better on GraphiQL and. not available 
in Q Draw). Additional TechniQl features include the 
following: four-color, high-resolution and eight-color, 
lower-resolution graphics selectable from within the 
program; about forty commands which may be executed from 
five pull-down menus or by two letter key codes; rapid, 
multi-sheet printer output; multiple magnifications over 
a wide range; a RAM-efficient design storage system; the 
capability of creating and manipulating up to 75 ele- 
ments (cells) as part of a single design; and compre- 
hensive file storage handling. At $70, TechniQL jis the 
most expensive and comprehensive QL Graphics program. 

Concept 30, distributed by an American software 
company located in California, is an excellent two- and 
three-dimensional CAD program, although the distributors 
do not refer to it as such. Like GraphiQl and TechniQL, 


menus and a 123-page 


Concept 3D is too comprehensive and complex to describe 
in detail in an article of this length, 

Aptly named, Concept 30 offers several new concepts 
in graphic design (those familiar with Psion's YU-30 for 
the T/S 2068 will see some similarities). Operating in 
three modes, Concept 30's capabilities may be described 
as excellent but with significant limitations, for 
example, it cannot like TechniQ. produce layered designs 
on multiple printed sheets almost automatically. Concept 
‘3D produces only one screen dump at a time--and that 


using the screen dump program on the Psion Easel cart- 
ridge. A 


Concept 3D is, despite its complexity, relatively 
user-friendly. It includes the following features... 
several which are unique to the QL: about 50 single- 


or dual-keystroke commands listed on three main menus 
and other sub-menus; four color, high resolution and 
eight-color, lower resolution graphics selectable from 
within the program; three types of 3D modeling, two of 
which are automated; rotation of objects around three 
axes, seen from various perspectives; image magni- 
fication and reduction over a wide range; five text 
sizes; hidden line removal and surface modeling; ex- 
cellent documentation in a 45-page user manual. 

At $40, Concept 30 is an ingenious and a well- 
executed program orf ring several features which are 
unique to the QL. My kind-of program! 

Inkwell by Palantir: An inexpensive font editor 
with print utilities for the QL, Inkwell at £10 (£8 to 


QUANTA members) offers excellent value for money. Eight 
alphanumeric or symbolic fonts are made instantly avail- 
able by inserting simple codes in Quill documents, 
Variable line spacing, print emphasis, inverse printing, 
and equal or proportional character spacing may be 
specified for symbols/font characters prepared using a 
16%16 font editor, A must for desk-top publishing with 
the QL. 

YROOM! by Pyramide: A grand prix motor-racing simu- 
lation by the distributors of 30 Manderer, VROOM! is 
potentially more interesting to play than OL Hyperdrive, 


its QL road-racing rival, but suffers from a fault or 
two. 

VROOM! includes five meandering racetracks of in- 
creasing complexity. Pass 10 cars and move on to the 


next circuit or begin al) over again. Graphics and sound 
effects are fair to good. Your view is from the cockpit 


Wote: All QL programs in the article 


P.O, Box 5607, Glendale, AZ 85312, 602/978-2902; with the exception 
Inkwell, which is available from PALANTIR PRODUCTS, 
load, Bedminster, Bristol BS3 4RX, England. 


ukes 


of the race-car: the steering wheel and two front wheels 
are seen to move in unison. Joystick steering at speeds 
necessary to pass cars and advance to the next circuit 
is very tricky. 


A victim of the QDOS address differences in U.S. 
Qls discussed above, VROOM! does not accurately or com- 
pletely depict the plan of the grand prix circuit in 
use, This may affect player steering: for example, while 
you are still shown to be on a straightaway, the track 
begins to curve. A second fault, perhaps related to the 


first, is that it is too difficult to pass another car 
at speed without either crashing or going off the road. 
At $30, $3 more than Hyperdrive, VROOM! is preferable to 


the former despite its faults. 
NEXT ISSUE: “Optimizing QL Quill". Future articles 
will deal with one main topic and, typically, discuss 


new or related software programs. 


were obtained from CURRY COMPUTER, 
6 


Dept MF1, 60 St. 


Beginning Z80 


This time, right to business! We are 
math instructions which are listed in chart 4, 
where it starts getting a little more difficult, but not 


studying the 
This is 


so that you can't handle it. Up to this point, 
the lessons have been peripheral background 
make sense out of the rest of the discussion. 

We only have two math functions available to us: 
Addition and Subtraction. As with Ld, this is not as 
limited as it first sounds. A study of Math Theory would 
teach you that all math functions are performed with 
addition, I'1] not try to explain this further as it 
would fi11 a volume larger than a1] TOM‘s published to 
date. The point we need to understand and absorb is that 
multiplication is performed by repetitive additions, 
Likewise, division can be achieved by repetitive sub- 
traction. 

It is important that this makes sense to you. Think 


most of 
needed to 


about the multiplication problem of 12X6. It can be 
solved by either of the following: 
12 
12 
12 12 
a3 12 
72 12 
tie 
72 
Can you see how we can solve division problems by 


repetitive subtraction? If we had the problem 72/12, how 
many times can we subtract 12 from 72? Is there a re- 
mainder? Simple, isn't it? 

This brings us to the first instruction...Add. 
have already seen Add in operation, in Lesson 2, 
probably have a good idea of its function. Trust me, 
performs addition. Some of the later instructions will 
not be so obvious. Ke would read the instruction, Add 
A,E, as “add the value in the E register to the value in 
the A register and store the result in the A register". 

In lesson 3, we learned that the A register is 
called the “Accumulator”. The A register is the only 
register that can “accumulate” the results of eight bit 


31 


We 
and 
it 


Machine Code 


Part Four 


by Syd Wyncoop 


arithmetic. If we had wanted the result in the E regi- 
ster, we would need to assign it. Can you guess the 
needed instruction? You get an "A" if you said Ld A,E. 
Otherwise, go back to lesson 3. 

We also have available the instruction, Sub. The A 
register performs a special purpose here also. The A 
register is the only register we can subtract from. As 
with Add, the A register accumulates the result. You may 
see this instruction written as Sub A,C or Sub C. They 
mean the same thing. We will use Sub C as the A register 
is always implied in eight bit arithmetic. 

I have mentioned several times that the A register 
will accumulate the results of eight bit arithmetic. We 
need to leave the instructions for some more background, 

We have already learned that a single register may 
only contain a value in the range 0-255, There is a con- 
dition known as an “overflow” which occurs when these 
values are exceeded, The simplest way to describe over- 
flow is by example. Let's assume we are adding 255+1. We 
have not discussed number systems yet (that's a later 
lesson) but let's show our example in binary as it will 
demonstrate the point dramatically: 


Decimal Binary 
255 Aiiaii1ia 
a 9 a 
256 1 60000000 
Look closely at the binary example, Each digit 
represents a bit of the A register (or any other eight 


bit location), Assume for now that my answer is correct, 
and you will note that we are now trying to place a nine 
bit number into an eight bit hole! The answer returned 
in this case would be 0, instead of the expected answer 
of 256. Our example shows an eight bit overflow, but can 
you see how we overflow a register pair (sixteen bits)? 

Our friend, the CPU, has a special register, F, 
which we learned stands for Flag. It is called this be- 
Cause its job is to keep track of various things for 
the CPU. This is accomplished by the setting or re- 
setting of a bit of the F register. Setting a bit makes 


ital, and re-setting it makes it a0. We will discuss 
this in some detail at a later time, 

The bits are referred to as flags due to the fact 
that they indicate wether or not a certain condition 


exists. The flag we are now interested in, is the Carry 


flag. We will also discuss the F register later, 
fore, we only need to consider the Carry flag now. 

In the above example, we found we would receive an 
answer of 0. The ninth digit is not lost, as it is 
placed in the F register as the carry flag. In other 
words, the Carry flag takes on the value (either 2 or 0) 
of the overflow from out arithmetic operation. We will 
soon wee why we would want to save the carry. 

Back to the math instructions, We have available 
the instruction AOC which is read add with carry. To see 
the difference, another example: 

Add A,E means Let A=A+E 

ADC A,E means Let A=AtE+Carry (keeping in 
mind that the carry will again 
be set or reset by the result) 


AOC will allow us 


there- 


to chain together the needed 
additions to guarantee the correct result. Some of the 
same results can be achieved with the register pair 
instructions, however, there can still be overflows. 
Study the following to see what I mean: 
Ld HL,0046h Ld H, 00h 
Ld BC, 7FFFh Ld L,40h 
Add HL, BC id B,FFh 
Ld BH Ld c,7fh 
id C,L Ld A,L 
Ret Add A.C 
Ld LA 
Ld A,H 
ADC A,B 
Ld BA 
Ld CL 
Ret 
Both of these routines will do the same job. Which 


makes more sense? Uses less memory? Executes faster? The 
point is that there are many ways to get the job done 
and many considerations to why we should choose one over 
another. 

Ke also have SBC or subtract with carry. This one 
is special because it is the only way to perform sixteen 
bit subtraction. We cannot Sub HL,BC. We must SBC HL,8C 
which implies we know the status of the carry flag. We 
may not know what's on carry's mind, but we can clear 
the carry flag prior to performing a S8C by doing an 
addition, that we know will not generate a carry. One 


that will work in al] cases is Add A,O, The value of A 
is unchanged and the carry flag is reset (0) or cleared 
as there is no overflow, We will 
clear carry, soon, 


find other ways to 


Parts One and Two of this series covered the VARS, 
System Variables, and the Safe Area methods of passing 
data from one program module to another in a chained 
program. 

The Above RAMTOP method of passing data, in chained 
programs, is very similar to the Safe Area method and is 
the best of all of the methods, as data stored above 
RAMTOP is protected from LOAD, RUN, NE, an expanding 
program, or the expansion of the display file. About the 
only thing that can wipe out data properly stored above 
RAMTOP is a program crash, a power failure, a program 
bug, or resetting RAMTOP. 


We need to be aware that HL acts as the accumulator 
for sixteen bit arithmetic operations. Hi has much the 
same favorite status with the CPU as does A. The reason 
we need an eight and a sixteen bit accumulator is that 
we cannot add or subtract registers from register pairs 
and vice versa. In other words, we cannot Add HL,A. 

The last instructions for this lesson are special 
cases of Add and Sub. They are Inc and Dec which are 
short for increment and decrement. Each will Inc or Dec 
by one. For example: 

Inc HL Let HUsHL+t 
Dec HL Let HL=HL-1 


Armed with these new instructions, see if you can 
rewrite the addition routine we had in lesson 2, to 
avoid the overflow error it contains, Make sure the last 
instruction is a Ret and use PRINT USR address to run it 
and return the answer to BASIC. See if you can write a 
similar routine to perform subtraction. 

A final note on the charts I am providing. This is 
the last time I will include the abbreviations comments, 
Also, you can usually substitue IX or IY for HL and 
(1x44) or (I¥4d) for (HL). Therefore, I will not include 
them in the charts, 

Until next time...happy computin'. 


means 
means 


Add A, (x40) 
Aad Ay (1Y4d) 
ADE Aye 
ADS Ayn 
ADE Ay (MLD 
Bub r 
Sub n 
Bue ML? : 
t Ine er 
SBC Ayr 1 Ine 6P 
89G Ayn ' 
SBC A, OR) ! Dec rr 
1 Dac Sp 
Inc t 
Ine (Ly t 
Dec r t 
Dec (HL? t 
Wheres F sany single regtater 
4 
n 0-253, 
ns O~65535 
¢ 0-235, 
Ps 


TS 1000/1500 PROGRAM CHAINING 


Part Three 


by Earl ¥. Dunnington 


The amount of bytes or addresses you can lower 
RAMTOP and stil] have the program RUN is determined by 
the Upper and Lower Limits of the Safe Area of the pro- 
gram, In a Chained Program, the module that requires the 
most memory in order to RUN, determines the address to 
which RAMTOP can be set for the entire program, A method 
for finding the Upper and Lower Limits of the Safe Area 
and the minimum setting for RAMTOP that will allow the 
program to run, was presented in the series of articles: 
“Adventures In The RAM Jungle And Other Mysteries" (see 
Sept/Oct '85 thru Jan/Feb '86 issues of TDM). 

When the computer is turned on, the address of RAM- 
TOP is the first nonexistent byte at the top of the user 


availble Random Access Memory (RAM). For the Ik 2X81, 
this address will be 17408; for the 2k TS 1000 it will 
be 18432; and for the 16k TS 1500 it will be 32768. when 
a 16k Ram pack (TS 1016) is attached and the computer 
turned on, RAMTOP is at address 


32768 for all three 
computers. To check the address of RAMTOP, ENTER: 
PRINT PEEK 14389+256*PEEK 14389 
This only returns the value stored in the system vari- 
able RAMTOP. To check that RAMTOP is actually at this 
address, let A= the address stored in the system vari- 


able. Then ENTER: 
PRINT PEEK (A-1} 


The result should be 62 


In the case of the TS 1500 with the 16k Ram Pack 
attached, the bytes from address 32768 to 49151 are 
above RAMTOP and can be used for storage of data in- 
cluding machine code programs, Any part or all of the 
additional memory can be incorporated into the BASIC 
Programming area by raising RAMTOP, Of course RAMTOP can 
also be lowered. 

Should you have an odd amount of RAM, to find the 
maximum address to set RAMTOP, add to 16 the k of the 
RAM and multiply by 1024 (the number of bytes in one k). 
For example, if you have four k RAM: 


(16+4)#1024=20480 


However, the maximum address that you could set RAMTOP 
is 65535 not 65536 as the maximum value you can POKE 
into an address is 255, 

RAMTOP can be lowered to make room for the storage 
of data by POKEing the address desired into the system 
variable RAMTOP and then entering NEW. The system vari- 
able RAMTOP consists of two bytes located at addresses 
16388 and 16389, The formulas for POKEing the low byte 
into the lower addresses and high byte into the higher 
addresses are given on page 134 of the TS 1000 and page 
160 of the TS 1500 User Manuals. For example, to set 
RAMTOP to 18000, then n=16388 and v=18000, Substituting 
in the formulas, type into the computer: 


10 POKE 16388, 18000-256#INT (1 
8000/256) 


20 POKE 1636841, INT (18000/256 
) 


30 NEW 


Now RUN the program. To check 
ENTER: 


that RAMTOP was moved, 


PRINT PEEK 17999 


The result will be 62. As you can see, the NEW command 
wipes out the program. It also destroys any variables, 
strings and dimensions. This precludes the use of this 
method of setting RAMTOP in a module designed to auto- 
matically LOAD the next module of a chained Program, A 
routine for setting RANTOP without destroying the pro- 
gram or any variables or strings was presented on pages 
9 and 10 of the July/August ‘85 issue. 

Although RAMTOP cannot be set using NEW in a module 
designed to LOAD the next module, it is used in some 
types of programs where the operator does the linking. 
NEW is also used where machine code is to be shifted 
above RAMTOP to wipe out the program in order that a new 
program be typed into the computer. This can be accomp- 
lished by POKEing the code into the Safe Area for the 
program, before the line containing NEW. For example, 
clear the computer memory by turning it off and then 
back on. Type in the program given above adding the 
following line: 


—————————————————————— 
SS 


33 


25 POKE 18001,;255 


RUN the program. Now ENTER the direct com- 
mand: 


PRINT PEEK 18001 


As you can see the 255 is still in address 18001, RAMTOP 
is set below this at 18000, and the program has been de- 
stroyed, 

For the 1k RAM 2X81: Set RANTOP to 17000 using v= 
27000, PEEK 16999 for the 62, change Line 25 for address 
17001, and PEEX 17001 for the 255, 

If you intend to do serious programning, work with 
chained programs or use word processors, then you should 
have two accessories besides an interfaced printer. The 
first is a tape recorder (or other storage device) 
capable of consistant SAVEs and LOADs. Two is even 
better, one for LOADing programs or data connected Ear 
to Ear with the computer, the other for SAVEing programs 
or data connected Mic to Mic. I use a Radio Shack CIR-51 
only for LOADing as it has a wider allowable volume 
control setting range on some commercially produced 
software, My other tape recorder is a GE Computer Data 
Recorder model no. 3-51588. 

The second accessory is an emergency power supply 
particularly in Florida where we refer to the power 
company as "Florida Flicker and Flash". Figure No.l is a 
circuit diagram for an automatic emergency power supply 


that will maintain the program for power interuptions up 
to 15 minutes. You must remember to throw the switch off 
before disconnecting the regular computer power supply 
or before plugging into the computer, 


compurca 


81,82,83,54-9 VOLT RECHARGEAGLE BATTERIES 
$D1,802-SILICON CIODES 1NaS01 RADIO SHACK 276-4101 
SM1,0POT SWITCH RADIO SHACK 


FIGURE NO, 1 


In addition to the parts listed on the diagram, you 
will need the following items: 


1 project box large enough to accomodate the cir- 
cuit plus the four batteries. 

l rubber grommet to protect the leads to the com- 
puter. 

4 nine volt battery connectors. 

1 two conductor 1/8" modular phone jack, open cir- 
cuit type, panel mounting (Radio Shack 274-251). 

1 two conductor 1/8" mini phone plug (Radio Shack 


274-286). 

The use of a 12 volt latern battery instead of re- 
chargeable 9 volt batteries and a battery powered tape 
recorder, would allow the SAVEing of the program or 
data. However, leaving the switch on inadvertantly with- 
out the computer power supply on could be costly. If you 
use the 12 volt battery, also use 2.5 amp silicon diodes 
(Radio Shack 276-1114). As diodes are easily damaged 
with heat...heat sink them while soldering. 

A practical chained program illustrating the 
RAMTOP method of passing data will be presented in 
Four of this series of articles. 


Above 
Part 


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Understanding And Upgrading 


The TS1016 


by Tim St 


This is the first of a two part article on how 
dynamic rams operate, how the TS1016 works, and how to 


upgrade the ram pack to use the newer § volt-only 64k 
dynamic rams. 


First let me put to rest all the fears that are 
probably running through your minds right now! Dynamic 
rams have had a bum rap for years. They are not only 


EASY to use but they are also much easier to wire up! 
Have you wired, or can you imagine wiring up, an array 
of 64k memory using static random access memory? Even if 
you used the now inexpensive 6116 CMOS 2k byte-wide rams 
you would need 32 of them, plus the supporting selection 
logic on a board that will barely fit in an $100 system! 
If you used the affordably latest fn CMOS ram (8k byte~ 
wide), then the resulting 8 28-pin chips plus selection 
logic would fit on a board about the same size as your 
TS1000/2X81 computer! 

Dynamic rams, or DRAMs for short, are constructed 
of simply one transistor and one capacitor per data bit. 
Static Rams, or SRAMs for short, are constructed of a 
flip-flop consisting of 4 or more transistors per bit. 
Right off you can see that the SRAMs consume much more 
power and much more die space (die is the actual silicon 
chip that the DRAM is made of} than DRAMs. DRAMs are not 
without fault, however, in that they require a small 
amount of attention to timing, and refresh to use. 

With SRAMs you simply supply an address. and wait 
the required access time for the data to appear at the 
output. DRAMs, on the other hand, require multiplexing 
of the address bus. Why? Take a look at a typical DRAM 
such as the one in your TS1016 ram pack and count the 
leads on the IC body. I count 16. Well, Jets see...the 
4116 rams used in the TS1016 ram pack need 3 supply 
voltages and ground (+5, +12, -5, GND)...that leaves us 
12 leads for address and control; or for the 64k DRAM, 2 
leads are used for power (+5, GND), so that would leave 
14 pins for address and control. Now let's supply the 14 
address lines needed for 16k, or for the 64k DRAM 16 
address lines...oops, we just ran out of pins, 

The manufacturers came up with a scheme for cram- 
ming 14 lines into the 7 that are needed for the 16k 
DRAM, or 16 lines into 8 needed for the 64k DRAM by 
multiplexing them: First, you supply the lower 7 or 8 
address bits to the address lines and strobe them into 
the DRAM. The DRAM contains a Row address latch that 
holds these 7 or 8 address bits, and in fact, the strobe 
line used to strobe them in, is called RAS (Row Address 
Strobe), Next, we switch to the upper 7 or 8 address 
lines via a TTL multiplexer switch and then strobe in 
the column address using a second strobe line on the 
ORAM chip called CAS (Column Address Strobe). Lastly, we 
wait the required access time and then read the data out 
of the ORAM. The only other requirement we must observe 
js the refresh timing needed by the DRAMs. 

Since each bit in a DRAM consists of just one 
transistor and a capacitor, it is easy to see that there 
is no stable state like that in flip-flop type memory 
found in SRAMS. The capacitor soon starts to lose its 
charge via leakages of one type or another, and before 
you know it you've lost the state that was stored in 
that capacitor, In order not to lose the capacitor's 
state we must perfodically refresh each capacitor to 
preserve its current state. Refresh simply means that we 
want to preserve whatever state the storage capacitor is 
currently in, the two states being charged for a logic 
high, or discharged for a logic low. 

The manufacturers determined that if each capacitor 
was refreshed within a specific amount of time, enough 
of its charge would still be there to determine what 


39 


RAM Pack 


oddard 


BS D—— ale FIGURE 1 ra 
BE p—— ak 4 Swern 1k RAM PACK 
mS > J inne 


its current state should be. For most 16k DRAMS such as 
those in the TS1016 ram pack, and the newer 64k DRAMs, 
each location must be refreshed every 2 milliseconds. 

Reading al] 16,384 locations to refresh the DRAM, 
would a considerable amount of time, Another way to re- 
fresh the DRAM is needed to keep the refresh time down, 
One way takes into account the fact that when a 


row is 
addressed, that ENTIRE ROW is refreshed! So if we 
address just 128 row locations, the entire 16k would 


have been refreshed, I should also point out at this 
time that the 64k drams are internally arranged so that 
they only need 128 row refreshes to refresh the entire 
ORAM. THey are internally set up as four 16k blocks. 
Since the row addresses are supplied to each of the four 


16k blocks at once, it follows that only 128 refresh 
cycles will refresh the entire ORAM. 
A method that takes advantage of an entire row 


being refreshed while applying the row address is called 
RAS only refresh. It is enabled by supplying the refresh 
address to the address pins of the ORAM and then en- 
abling the RAS line ONLY. THis will refresh the entire 
row addressed by the address pins. Also, since we do not 
supply the column address and the CAS signal, the ORAM 
will not complete a true read operation, and therefore, 
wil] not output any data, but will remain in a tri-state 
condition, 

There are a number of other refresh modes, es- 
pecially in the newer 64k and 256k DRAMs, and if there 
is enough interest in this article, I'll describe those 
modes in a future article. For now, let's proceed to the 
inter-workings of the TS1016 ram pack with this new 
knowledge of DRAMs under our belts. 

I could not procure a schematic of the ram pack, so 
I dissected a ram pack that I own and drew a schematic 


from that. During the following discussion, please use 
the schematic in figure 1, and the timing relationships 
in figure 2. 

The first thing you 280 hackers will notice is that 
there is a refresh counter in the ram pack. Anyone who 
has worked with the 280 knows that it has its own re- 
fresh counter on chip, so why use an external one? The 
"R" register, as it is called in the Z80, is used in the 
display interupt routine to count the number of char- 
acters per line, and since the "R" register is manipu- 
lated alot in this routine, it would not be wise to use 
this register to preserve your data. 

ICs "A" and “B" are 74LS157s (quad 2 line to one 
line multiplexers) and are used to switch in the refresh 
adéress counter IC "E", a 74L$393 dual binary counter. 
The counter is needed to “remember" what address we need 
to refresh. The refresh request signal is supplied by 
the 280 CPU in your TS/2X computer and is called REFSH 


on the schematic. So when REFSH (active low) comes into 
the ram pack it gets buffered and inverted by gate "F4" 
and is then sent to pin 1 of both ICs “A” and “B" which 


will cause them to select the inputs suffixed with a "1" 
(A1,B1,C1, and D1), THose inputs come from the outputs 
of the 74LS 393 refresh address counter. Note also that 
the same line used to select the refresh counter will 
also advance the counter one count AT THE END OF THE 
CURRENT REFRESH CYCLE. The counter will now contain the 
next address needed to refresh, ICs “C" and “D", also 
multiplexers, are switched ‘by gate "G4" which is enabled 
by gate "Fl" via gate "F2", During a refresh cycle there 
are no active RD or WR signals from the 280, so the out- 
put of gate “Fl” is low, the output of gate "F2" then is 
high, and the output of IC "G4" is also high. The multi- 


plexers "C" and "D" therefore, take input via the inputs 
suffixed with a “1" (Al,B1,C1, and D1), which is from 
the refresh counter via the multiplexers "A" and "B". 


The DRAM address lines are at this point “connected" to 
the refresh counter IC "E“ via the four multiplexers. 

The last requirement to refresh the DRAM is to 
supply the RAS signal, This is accomplished with the 
MREQ signal supplied by the Z80 CPU. The MREQ signal is 
buffered by gate "G2" and supplied directly to the RAS 
input of the DRAM. This low-going signal latches the re- 
fresh address in the DRAM causing that entire row to 
refresh. Note that since gate "G4" is disqualified by 
the output from gate “F2", which we discussed eartier, 
its output will never change during the refresh cycle. 


This will keep the refresh address supplied to the DRAM 
and also keep the CAS line to the DRAM inactive (high) 
throughout the refresh cycle, thus preventing a true 


read operation of the DRAM. The output of the DRAM, 
therefore, during refresh is at its tri-state condition. 
The MREQ signa) now goes inactive (high) which removes 
the RAS signal from the DRAM ending the refresh cycle. 
Finally, the inverted REFSH signal coming out of gate 
"F4" now goes low, switching the multiplexers "A“ and 
“B" back to the system address lines, and at the same 
time the low-going signal advances the refresh counter 
IC "E" via pin 1 to the next row address in preparation 
for the next refresh cycle. That wasn't so bad was it? 
Now for a RD/WR cycle. 

First, keep in mind that because the REFSH signal 


is inactive during a read or write cycle, the multi- 
plexers "A" and "B" are supplying address lines AO 
through AG to the inputs suffixed with a “1" on multi- 


plexers "C" and "Db". Multiplexers "C" and “D" now select 
either system address lines AQ through A6, or system 
address lines A7 through Al3. 

The first signal to occur after the system has 
supplied the proper address is the MREQ signal. This 
signal, after passing through buffer "G2", is supplied 
to the RAS pin of the DRAM. At this instant, when the 
RAS signal has just gone active (low), the DRAM is 
"looking" at system address lines AQ-A6, and this 
address gets latched into the DRAM's interna? RAS latch. 
MREQ is also supplied to gate “G4” via a time delay net- 


[EH cme mer 


Fieve 2 


work consisting of a 300 ohm resistor and a 47 PF cap.; 
and befor the MREQ signal has had time to get through 
the time delay circuit, the output of gate "G4" is at 
its inactive (high) state, This keeps multiplexers “C" 
and “D" selecting address lines AO-A6 via multiplexers 
“A" and “B". About 50 to 100 nanoseconds later the MREQ 
signal finally gets through the time delay circuit and 
partially enables gate "G4", The other leg of gate "G4" 
is enabled for a read or write operation (which we are 
doing) and system address line Al4, 

System address line Alé, when in its high state, is 
used to select the ram pack by placing it in the 16k to 
32k system address range. Note that since the last 
address line Al5 is not defined anywhere, a mirror image 
of the ram pack will be found in the 48 to 64k area of 
system ram. Anyway, gate "G4" is now active and its out- 
put goes active (low). This signal now switches the 
multiplexers “C“ and "D" to the system address lines A7- 
Al3, Note, too, that for multiplexer "C“ the output 7C 
goes from high to low via inputs CO and Cl. This will 
supply a low going signal to a second time delay cir- 
cuit. Khy? We have just switched the address lines to 
the DRAM and before latching the address in the DRAM, we 
must now allow some time for the multiplexer output to 
“settle” before enabling the CAS signal to the DRAM, 
this time is given to us with the second time delay cir- 
cuit. After 50 to 100 nanoseconds the signal gets thru 
the time delay circuit and is supplied to the CAS pin on 
the DRAM. This latches address lines A7-A13 into the CAS 
latch in the DRAM. About 50 nanoseconds later, the DRAM 
will supply its output data via pin 14 to the system 
data buss during a read cycle, or for awrite, it will 
strobe in the data from the data buss on the falling 
edge of the Z80 supplied WR signal. 

The only way the DRAM knows what type of cycle the 
780 is in, is via pin 3 on the DRAM. When low, it is a 
write cycle, and when high, a read cycle. This signal 
is supplied by the 280 CPU and occurs during the MREQ 
signal. After the 280 has read or written the data, it 
will make the MREQ signal inactive (high), this will 
then make RAS inactive (high), also causing gate "G4" to 
switch multiplexers "C” and back to inputs Al-D1 
thus causing CAS to go inactive, tri-stating the DRAMS 
data output and ending the read/write cycle. 

The one transistor circuit at the bottom of the 
schematic is a DC to DC converter that supplies the 
needed +12 and -5 volt bias supplies for the 4116 DRAMs. 
This circuit is a source of a lot of noise and will be 
eradicated when we upgrade the ram pack. 

I know that the above discussion is somewhat “dry", 
but if you can come to understand what is going on, 
you'll be a long way into understanding what makes your 
computer “tick”! 

In the next issue, I'l] present the needed modi- 
fications to upgrade the TS1016 to 64k, plus some of the 
unusual restrictions imposed by the TS1000/ZX81 archi- 
tecture in designing 64k ram systems. 


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POWERFUL AND INEXPENSIVE BUSINESS SOFTWARE 
FOR 2X81, T/S1000 and T/S1500 COMPUTERS 


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A word processor is 0 a computer user 
what a typewriter is to @ typist, except that the 
former has more advantages than the latter 
Z&-Text can operate in 16-64% RAM providing 
from 1300 to 6500 words per document. It 
Jealures 6 itferent options write, read, edit, 
print, Bave and clear text, Text is written on a 
per-line basis with quick speed and with 
horizontal back-space and delete capabilities 
being available. You can also access the 
editor directly trom write mode and vice-versa. 
Text can be proot-read on a per-line basis 
allowing for enough time to determine it any 
editing is needed. The text editor allows a line 
of text to be deleted, inserted, replaced and 
listed for editing. You may also change a word 
OF expression within a line, stop or start text 
white it is scrolling up the screen, begin 
reading text from the first ine of the file, re- 
‘enter write mode trom the editor, return to the 
main-menu of create a window so that you 
can read-edit two files simultaneously, The 
print option takes text cispiayed in 30-column 
format on the screen and outputs to either the 
ZX/TS printer, (With Memotech’s Centronics 
Paralel interface 80-column and lower/ 
higher - case cutput is possible) Files may 
be saved on tape cassette with the use of 
‘one single command, or by the same token they 
can be erased trom memory / storage so that 
the ful capacity of the program can be used 
for other purposes such as composing letters, 
reports, articles, memos, standard forms, 
instructions, ads. grapns. telephone 
Girectory, lists of customers, members, 
triends..ete. Also copies of tiles are always 
fess expensive and easier to run than using a 
photocopier. Other advantages are savings in 
time. paper. ink. correcting mistakes ang 
adding afterthoughts more efficiently than 
doing them through either handweting or 
using a typewriter 


$16.95 


An electronic spreadsheet calculator is the 
fundamental basictooltor summarising, reporting 
and analyzing in mairix form any aecounting, 
mathematical or scientitic manipulation of num- 
bers 2X-Calc operatesin 32-84 RAM and attords 
@ maximum of 3360 characters /spreadsheet. The 
‘entire matrix consists of 1 S columns (letters A-O) 
‘and 30 rows (numbers 1-30) with8 characters/ 
ceil, Unlike other popular ESCs, 2X-Catc uses in 
calculations and wthincelisal 14math functions 
on the 2X-81/TS1000. It offers a unique "SUM 
function that totals one of more rows/columns, 
simuitaneousty. Parenthesis can de used within 
equations. There is no fixed limit on how many 
equations may be entered. Formulas may be 
Stored in ali 420 coils of the spreadsheet. The 
Gisplay affords 15 rows /colums, Loading ot d 

into more than one cell can occur across /down 
‘one of more row/coluenn simultaneously. With 
vertical windowing you can arrangea set of col- 
LUmnns in any order, or practiceusing fxed-variabie- 
alignment display formats. The menu otfers 6 


‘and clear the spreadsheet, Enter/erase allows 
the entering, deietion of data siignnent within a 
cell heough the use of a mobile cursor. With the 
move option you may move around the entire 
sreadsheet to access any row, column of Cell 
The calculate option allows you to enter labels, 
values of formulas into @ ceil or write ang ener 
‘equations that wil act uoon the dataalready within 
the spreadsheet. Youcan also onter bar graphs 
into acellinthis option. Absolute /telativereplica- 
tion, down/across.acolumn/row,isalsoaliowed 
by this option. Also this option allows the auto- 
matic calculation of the entre spreadsheet with 
‘one single command. Print allows youto cutputto 
ether tne 2X/TSprinter ine entire spreadsheetby 
column-sets and row-pages through use of the 
COPY command. Theentirespreagsneet maybe 
saved on cassette tape or you may clear ail di 
from it or erase the program from RAM entirely. 
‘The most salient advantage provided by an ESC 
over specifically vertical applications sofwareis 
‘that an ESC provides a reusable framework with 
which you can compose any specitic financial 
model rather than justbe limtedtoonly one st 
cally fixed format for storing, displaying and 
manipulating numerical data, 


$16.95 


$3.00 SHIPPING AND HANDLING /PROGRAM 


2ZX-CALENDAR 


DP arrOINIMENT ADE] 
Wore 26/37/04 


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Peontron Berm 
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VEAL IDRERE OUTEEEO RS ED 


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Time management is an important aspect of 
any serious business and personal agenda 
Planning how to spend ourtime leaves.us better 
prepared before and while we are spending it 
and we remain better organized atter we finish 
spending it. ZX-Calendar operates in 16-64K 
RAM attording 25 appointments in 16K, 100 in 
32k or 180 in 48K and 64K. Each 
appoiriment record holds @ maximum of 220 
characters. The main menu includes enter, 
Search/check/son, change, save, clear anc 
print any and all eppointments made on a 
‘specitic date or with any party. Output to either 
the ZX/TS printer is permissible. This program 
will permit you to amember to do something oF 
to be somewhere important by cataloging your 
answers 10 Six quastions that you mustaccount 
for in order not to waste time when It is scarce 
when, with whom, al what time, for how long, 
where and what are you going to discuss and 
conclude when you get together with someone 
else? The program iets you permanentiy 
originate, record, classify, search, sort. 
calculate, modify. summarize. obtain a written 
report and store your answers to the preceding 
questions so that you will net forget what you 
Gecide to do with your time. This program 
identities your time according to when you are 
going to spend it and with whom you are going 
to share i Through these forms of labeling 
Bppointments you are able to verity or modity 
how your time is budgeted without wasting ink, 
paper Gr moretie trying toremember what you 
Said to yourself or what someone ei6o said to 
you of where you placed certain written 
messages that you now can't find. With this 
program you will know where you can lind 
‘exactly what you need to know about where you 
want to and have to be, or where you have been. 
before you getand alter you got there, Thus, Zx- 
Calendar wil lat you plain your time so that you wit 
never have to worry about wnat is ahead or what 
came before, for you wil always know, by using 
10 never be caught astray by any time-frame. 


$16.95 


A.F.R. SOFTWARE - 1605 Pennsylvania Avenue, No. 204 - Miami Beach, Florida 33139 


DEALER INQUIRIES WELCOME 


L-1 © 1984 


(305) 531-6464 


37 


FLORIDIANS ADD SALES TAX 


WEYMIL CORPORATION 


..makes a serious commitment to the Timex user in the development of high-quality, in- 
novative, and user-friendly software, complete with layman-oriented documentation, and all 
at affordable prices. We are proud to offer you: 


* THRUST* 


Finally, real graphics power for your TS 
1000! THRUST, the last word in cursor- 
controlled hi-res graphics for screen or 
printer output, is a software package 
composed of SincArtist HR and SincAr- 
tist 1.3. Examine this sample for an idea 
of the powerful versitility of THRUST. 


SINCARTIST 1.3 - The original! Fan- 

tastic hi-res graphics delivered to the 2040 

printer. SincArtist 1.3 boasts excellent 

user-group reviews and is simply the best | 
non-hardware system available. Note ea 
these features: 


— 192 x 256 high-resolution file displayed in a 48 x 64 screen window 
— Circles, triangles, rectangles, quadrilaterals, rays, inversing, and more 
— 40 redefinable patterns and a variety of draw and fill modes 

— Cursor or joystick control 

— No system modifications required 


THRUST includes SincArtist HR and Sine-Artist 1.3 (these programs are not sold 
separately), The Ultimate Hi-Res Tape is available exclusively from Weymil Corporation for 
only $20. 


* MINI XMOD * 


MINI XMOD - Allows your Westridge or Byte-Back modem to up and download Timex pro- 
grams to any XModem protocol BBS. 


— Fully documented with easy-to-follow instructions for the layman 

— 16K and 64K versions included 

— Ideal for storage in Hunter Board 

— Produced on high-quality casette for the ZX 81, TS 1000, and TS 1500 


MINI XMOD is available from Weymil Corporation for only $20. Please specify Westridge 
or Byte-Back version. 
WEYMIL CORPORATION 
BOX 5904 
BELLINGHAM, WA 98227-5904 


(Write for a free catalogue of other TS 2068 and TS 1000 products) 


SINCLAIR QL COMPUTER and extra 
software, $275 used. Delta 3-in-1 
interface with 128K, a disk in- 
terface and parallel printer port, 
$225. Two 3" Amdek disk drives, 
power supply and cable, $125. ALL 
for $550 and shipping. 904/378- 
9000 evenings. 


LLsolrtel 


FREE ADS FOR SUBSCRIBERS 


FOR SALE: extra copy of 352-page 
QL ADVANCED USER GUIDE by Adrian 
Dickens--THE authoritative guide 
to the QL & QDOS. Asking $20 ppd 
(compare at $29.95) send to Paul 
Bingham, POB 2034, Mesa, AZ 85204. 
T/S 2068 UTILITIE. Auto~line 
Number, Renumber (GOTOs, GOSUBs, 
ect.), Read Tape Header, Display 
Vars., Find String in Prog. $10. 
Michael Cover, 1405 Chevington 
Cir., Zanesville, OH 43701. 


ADVENTURERS! Join in the fastest 
growing hint trading group in North 
America. Send SASE with hints, and 
problems, for prompt reply to: 
Douglas Jeffery, Larch Rd., RR #1 
Telkwa, B.C., Canada VOJ 2x0. 


WANTED: Programs for TS-1000 to 
trade. Send me your list and large 
SASE. Also programs for above 16K 
RAM. Anyone have a copy of Memotech 
Memopak 64K Memory Instruction 
Manual? Any information will be 
appreciated, Richard Beier, One FOR SALE: Over 30 game programs 
Darwin Drive, N. Merick, NY 11566. for T/S 2068 or Spectrum at $8.00 
Snore ne nm ew een ana con nwennnnamanansnoewen monn (U.S.). Send for a list of soft- 
AERCO C/P $50; TS-1000 with power ware available or phone (403) 236- 
supply and man. $10; 2068 Software 4465. Garvin Bertrand, #311 135 

$35. D. Gustafson, P.O. Box 3700, Lynnview Rd. S.E., Calgary, Alberta 
Pens. FL 32516 (OS-64, ML Tutor, Canada T2C 266. p= el 
VU=3D, :MSCRIPT/Ajage)y.. © “|  p etan tanec cele ete. “<2 
tO A eR eats oa Lac tmaral 6 TS BOOKS FOR SALE: Working 2068, 
SOFTWARE for TS-2068, TS-1000, and Creative Games For 2068, Games For 
AERCO FD-68. New and used hardware/ 2068, TS 2068 Explored, The 2068, 
software. SASE for free catalog. 200 Computer Programs In BASIC For 
Chia-Chi Chao, 73 Sullivan Dr., 1000 + 2068. C. Lytie, 1064 
Moraga, CA 94556. ze Worth. Woods, Worth., OH 43085. 


WOULD LIKE TO CONTACT another Zebra T/S 1000, 2050 MODEM, Millenia K 
Graphics Tablet User. Need more info Disk I/F, Zebra Lightpen, lots of 
on Interface and Software--Alvin S/W: 615-823-2078 p.m. only. 

Lam, 1258 Fascination Circle, D. Taylor, Rt 4 Box 303-A, 
Richmond, CA 94803. Livingston, TN 38570 for titles, 


Sete teen emanate nnn nnn nnn nnn nnn en enasacns prices, more info. 
COMING SOON. MONEY MACHINE I1. 


Now starring VANNA WHITE. Send 
SASE for FREE LLISTing of Vanna 
White moving graphic. Herb Bowers, 
2588 Woodshire Cr., Chesapeake, VA 
23323. 


— 


FOR SALE: 2068 w/Tech Manual, 
Alphacom 32 printer, 2 programs & 
3 texts. ZX81, Winkee & 6 texts. 
100 hrs on each. S.L. Jacobs, 
Rt 3 Box 2750, Dexter, ME 04930, 
207-924-6414 


Do you have some equipment or a program that you would like to sell? Looking for something hard to find? Place an 
ad in THE CLASSIFIEDS! Subscribers can place one free personal ad in each issue. Ad size is 32 Col. wide (like 2040 
paper) and maximum of six lines. For additional lines - $3 each. NON-SUBSCRIBERS and DEALERS: $4 a line. 
DEADLINE FOR ALL CLASSIFIED ADS: Two weeks before publication date. Mail your ad to: 

TIME DESIGNS MAGAZINE, The Classifieds Dept., 29722 Hult Rd., Colton, Oregon 97017. 


WANTED TO BUY: Ramex Millennia K 
Disk Drive System w/MPI i-meg 
drive. Also same drive #2 for above. 


Send price quote to~ B. Hardware 
c/o Jim, 132 1st Ave. S., Perham, 
MN 56573. 218-346-4760. 


WANTED: Screen dump progran on 
cassette to drive Tandy CGP-220 
Color Ink Jet Printer for TS-2068 
w/ Tasman B I/F and/or on mcdrive 
for QL. Michael Kudelka, 4859 
Sacramento, St Louis, MO 63115. 


FOR T/S 2068: 3-Reel 9-Way Win 
Giant Slot Machine on cassette. 
All in BASIC & listable, about 

32K with Stick/Inkeys provision. 
Send $6.00 to D. JEWETT, 63 Charro 
Dr., Santa Rosa, CA 95401. Includes 
shipping. 

WOULD LIKE TO CONTACT MIDI I/F 
OWNERS who use 2068 or Spectrum 
and any keyboard. Professional 
musicians or amateur hobbyists. 
May start Sinclair MIDI users 
group/newsletter. Write to: Tim 
Woods c/o TIME DESIGNS, 29722 


fult Rd., Colton, OR 97017 


QL MULTI-MICRO SPECIAL: $283 


WITH FREE EXTRA SOFTWARE! 
Get an Extra FREEWARE cartridge 
Filled with additional Super 


Software with ALL QL purchases 


right NOW! Get Backup Utilities, 
Graphics Demos, Clocks, Maps, 
Sound Generators, a Postermaker! 
Teo Much to mention! All Free 
with each QL ordered. Add $7.00 
for S&H please. ALSO: SPECIAL 
PROGRAMMERS, OS/LANGUAGES, 
EDUCATIONAL & BUSINESS SYSTEM 
PACKAGES! MODEMS. CALL us up on 


our Q Linet 


But what IF you Already HAVE your 
QL?? THEN Just send in a blank 
cartridge with $2.0® for S&H and 
you'll get all of the above FREE 
Programs Too! We offer users 
QUANTUM SUPPORT for the QL! The 
Computer That By Far Outclasses 
the Status Quo PCXTAT & Cloneys! 


QUANTUM COMPUTING, Box eae, 
Dover, N.J. ©7801 CALL (201) 
328-8846 The QLINE - ANYTIME 24 
HOURS! 


ORDER OUR CATALOG! 
and get this 

FREE Software § 

on cassette... 


FOR THE TS2068 


re SOMGETE ang 


1. 3D Moving Display 
2. 3D Pyramid 
3. DIAMOND MIKE game demo 


4. 3D Tic-Tac-Toe demo 
5. Plus commentary by programmer 
John Coffey on 32-bit computers. 


Our unique product catalog and free 
software all on a quality tape only... 
$1.00 
Order Yours Today! 

JRC Software 


P.O. Box 448 
Scottsburg, IN 47170 


eetings human, I am 
.¥., winner of the 
Golden Droid Award at the 
First International Personal 
Robot Congress and Expo in 
1984. You may be sucprised 
to hear that my brain is 
ceally @ Timex/Sinclair 
1000 computer. In fact, you 
can learn nore about me and 
other projects in a new 
book by my master, Bruce 
€. Tayler. The book is 
called: BUILD A MICROOOMPUTER~ 
CONTROLLED ROBOT. It has 
over 200 pages, over 80 
illustrations, and coves 
with a great looking custem 
Ascing binder. There is even 
& bonus section for in- 
structora who would like to 
teach about robotics. You 
can get your very own copy 
for only $17.00 (postage 
paid) from the nice folks 
at TIME DESIGNS MAGAZINE 
Company. Get a head start 
on personal robotics...the 
nevest high-tech craze. Get 
bock, and read all about 
how could you ge ureng 


Quality Publications For Sinclair Computers 


TIME DESIGNS MAGAZINE COMPANY 
29722 Hult Ad. Colton, Oregon 97017 


40 


TS2068 
Trackball 
Only $19.95 - 


Originally sold for $69.95 


a 
Ws 
Specify Cat# TBTMX02 


Plugs into TS2068 Joystick Port and 


works with all joystick software. 


Bonus Feature: Also works on Commodore 64, 
VIC-20, ATARI 800, and more. Contact factory 
for more complete list. 


You can benefit from our recent purchase of brand new WICO 
Trackball Controllers at closeout prices. We've taken the model 
WICO originally made for the Texas Instrument 99/4A and made a 
very simple modification so it now is fully compatible with the 
Timex TS2068’s joystick port. 

WICO is the largest designer and manufacturer of control devices 
for commercial arcade video games. If you've ever played an arcade 
video game, chances are you've used a WICO joystick or trackball. 
You've experienced the superior control, 
accuracy. The exceptional durability 


The pinpoint firing 


Features; Phoenolic ball offers 360-degree movement. Two optical 
encoders provide split-second movement. Quick-action fire button 
for smooth, two handed arcade response and feel. Long 6’ computer 
connection, Heavy duty plastic case for long hard ure 

The WICO warranty has been voided by our modification. But we 
sive you our 15-day money back guarantee and a one-year limited 
warranty from Zebra Systems. 


Timex Games $2 Each 


With your order for a T$2068 trackball you can purchase any of the 
following Timex TS2068 Trackball and Joystick compatible games at 
the special low price of $2.00 each for cassettes and $3.00 for 
cartridges. 

CAT# TITLE 

Cassettes at $2.00 each 

64001 Androids 

64002 Penetrator 

64004 Casino I 

64005 Crossfire 

64006 Circuit Board Scramble 
64007 Dragmaster 

64009 Guardian 

64012 Fun Golf 


CAT# TITLE 

64014 Hungry Horace 

64015 Horace Goes Skiing 
64019 Horace and the Spiders 
64021 Blind Alley 

64023 Crazybugs 


Cartridges at 3.00 each 
74001 Androids 
74005 Crazybugs 


$5 Off Tech-Draw Jr. 


You can save $5.00 on the purchase of Tech-Draw Jr. if you 
purchase it at the same time as a T$2068 trackball. Instead of the 
regular price of 19.95 you can get it for 14.95. See our catalog for a 
complete description of Tech-Draw Jr. and a list of printers that it 
supports. Order Tech-draw Jr. Catalog yé C256. 


TS1000 TRACKBALL 
Only $39.95 


Originally sold for $109.95 
Specify Cat# TBTMX01 


Plugs into the back of 
TS1000,1500,2068, or ZX81. 


We've taken WICO's Apple Il trackball and put its controller 
card on an interface adapter for the Timex bus. Now you can get all 
the benefits of the Apple Trackball with its intelligent controler 
card, on your Timex computer. 


The Apple trackball controller has sixteen integrated circuits on 
it that read the optical electronic encoder wheels from the trackball 
and completely keep track of the trackball movement with seperate 
x and y direction up/down counters. This enables your Timex 
computer to get the position of the trackball by just reading two 
input ports. This is a tremendous advantage on the TS$1000, since 
the computer can be left in "SLOW" made for smooth graphics, 
while the trackball interface card does all the work. 

The Apple II trackballs alone originally sold for over one hundred 
dollars. Now you can take advantage of Zebra's recent purchase of a 
large number of them at closeout prices. You get the Apple II 
trackball with Apple interface card, Zebra's Timex- to-Apple bus 
adapter, and complete instruction manual with sample routines for 
all the Timex computers, And all for just $39.95. 


Ordering Instructions: Include $3.00 S&H for UPS. P.O 
Boxes and other orders requiring U.S. Mail must add $4.00 extra 
shipping per trackball. VISA/MC Accepted. NY Residents add sales 
tax. Order now! Quantites are limited to stock on hand. 


Zebra Systems, Inc. 


78-06 Jamaica Ave. 
Woodhaven, NY 11421 
(718) 296-2385 
HOURS: M-F 9AM-5PM 


TRACKBALLS FOR OTHER COMPUTERS 
We have bargain priced WICO trackballs adapted to just about 
every popular computer on the market. Send a SASE or call for a 
complete list 


THRUST TS1000 

‘Truc hi-res graphics for the TS 1000, THRUST is two 
great programs on one tape. Sinc-Artist 1.3 is the most 
user friendly software ever developed for printer 
graphics. Completely cursor and menu driven. For 
Hunter Board users, there's Sinc-Artist HR which pro- 
duces famastic screen graphics. THRUST is both the 
most sophisticated and easiest to use hi-res graphics 
software ever developed for the TS 1000. If you are 
ready for no-nonsense, hassle free graphics, then 
THRUST is a “must have." 


THRUST for the TS 1000 only $20.00 


ARTWORKX V1.1 TS 2068 

England's finest graphics package! ARTWORKX V1.1 
establishes a new standard for color graphics with 
features never before available on small systems, Auto 
speed control, pull down menus, unique cut and past 
windows, ZOOMI, clastic shapes, multiple fonts, 
CENTRONICS I/F capability for full-size print-outs, 
and more. All this plus an absolutely uncluttered 
screen for full creativity. Easy to use. The joystick 
controls EVERYHTING except text entry. The highly 
supportive well-written documentation is almost un- 
nessesary. 

ARTWORX V1.1 for the TS2068 only $19.95 


PIXEL SKETCH AND GRAPHICS 
EDITOR V2.0 TS 2068 

‘This program by Stan Lemke still remains the finest 
graphics program produced in the United States and 
‘one of the best in the world for the TS 2068. It has had 
excellent user group reviews and is a snap to use, Well 
written, step-by-step documentation guides you ef- 
fortlessly from loading to producing you own 
“masterpiece,” Great pixel and text placement contol. 
PIXEL SKETCH AND GRAPHICS EDITOR V2.0 
only $19.95 


KRUNCHER TS 2068 / TS 1000 

From the Pacific Northwest comes one of the most ex- 
citing utilites ever written. KRUNCHER takes any 
BASIC program for the TS 2068 or TS 1000 and in- 
stantly reduces it to the tightest BASIC possible 
resi ——- peesons presage Imagine aS 
those little met savinj eloped over the 
yeast i in one en whieh performs automatically 
and takes up less than 190 bytes! Simply load KRUN- 
CHER, locate it where you want it, load or write your 
BASIC progr, invoke KRUNCHER, blink your eye 
and it’s done. Memory savings average 20-40%. Great 
learning aid for programmers of all levels. 


KRUNCHER for TS1000 or TS2068 only $10.00 
(Please specify TS1000 or TS2068) 


a ee ee 
WEYMIL presents... 


A small collection of truly innovative products for Sinclair computers 


TIME MACHINE TS 2068 

‘The first SERIOUS COMPILER for the TS2068. Now 
you can convert BASIC programs to super fast 
MACHINE CODE without a lot of hassle. Converts 
both TS 2068 and SPECTRUM Programs. It func- 
tions as both an integer and floating point compiler 
simultaneously without the restrictions of either. Com- 
piled code can be placed anywhere in RAM, Handles 
up to 27K of BASIC. Programs can be either written 
or loaded from tape, You've wainted a long time for 
this one and here it ist 


TIME MACHINE for the TS2068 only $19.95 


RIGTER JOYSTICK INTERFACE TS 1000 
This is a software programmable Atari-type joystick 
interface. it can handle up to 16 different directions or 
commands easily. It has it's own self-contained 
memory so that it's software occupies no system ram. 
The software allows you to configure your joystick to 
ANY TS1000 game or graphic software (THRUST, 
for example) and it's ready to go. Rear expansion bus 
allows other peripherals and the interface is completely 
tansparent. 

RIGTER JOYSTICK INTERFACE for TS 1000 
only $39.95 


MINI XMOD TS 1000 

Use your TS1000 and Westridge modem to 
up/download TS1000 software to any X€MODEM BBS 
and see them run. Supports Memotech Centronics 1/F 
and others for print-outs to full size printers. Standard 
RAM and Hunter Board versions included on same 
tape. 

MINI XMOD for the TS 1000 only $20.00 


LOADER V TS 2068 

This program turns MTERM into a REAL com- 
munications program. Here's what you get, Auto- 
repeat dialing, extra 20 number dialing directory, full 
TASWORD II and MSCRIPT text file handling 
capability, disk drive and Wafer drive compatible, 
multiple loading of Mterm's buffer while on line, and 
full XMODEM capability. This program is the COM- 
PLETE LOADER SERIES, 


LOADER V for TS 2068 only $10.00 


CLONE TS 2068 

A sophisticated program which allows the user to 
make back-up copies of ANY TS2068 or SPECTRUM 
software for their own use. Requires no fancy filters or 
extra tape recorders, Easy to follow instructions make 
it simple to protect your valuable originals, 


‘CLONE for the TS2068 only $10.00 


SPECIAL OFFER!!! 


Save $5.00 when you order the combination of THRUST, RIGTER JOYSTICK INTERFACE, and KRUNCHER 1000 
you pay only $64.95 


SHIPPING INSTRUCTIONS Please enclose $2.00 shipping and handling with your order. 


WEYMIL CORPORATION 


BOX 5904 
BELLINGHAM, WA 98227—5904